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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 05-29-2017, 03:12 AM   #225
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by michapop9
I know theyve said "misses arent fun". Adembroski do you see misses becoming more prevelant through the simulation mode that they are incorporating into madden 18? Personally im tired of taking brett hundley and moving the ball just as effectively as if it were Aaron Rodgers.
I wish I knew. My guess is yes, they'll improve on this, but that's all it is; a guess.
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Old 05-29-2017, 06:39 PM   #226
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

More true to QB ratings accuracy is maybe my greatness hope for 18.
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Old 05-29-2017, 07:53 PM   #227
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

We'll see in a few months, but based off of this thread, and some other conversations I've read, listened to, and participated in, I still believe that the biggest playstyle clashes this year are going to be between individuals who all consider themselves simulation style gamers.

I think that single player sim style Users are going to be able to craft a solid experience(CPU playcalling and QB A.I. will be the key determination of that), but multi User CFM's are going to have people fighting over so many different issues: Realistic 2.7 seconds to throw in the pocket, or standard Madden time of 4 plus seconds, challenging kick meter or cake walk meter, because of online lag, I guess. Ratings based tackling and hit power, or User ego stroke tacking results, cause, Hit Stick! There will be a dozen more things that will be argued about.

I think that a lot of people who have played in the same league in the past will be going their separate ways this year. At least I'm hoping for this to happens, because I feel like that will be indicative of sim style having some major gameplay differences from competitive style,
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Old 05-29-2017, 11:26 PM   #228
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Quote:
Originally Posted by michapop9
I know theyve said "misses arent fun". Adembroski do you see misses becoming more prevelant through the simulation mode that they are incorporating into madden 18? Personally im tired of taking brett hundley and moving the ball just as effectively as if it were Aaron Rodgers.
Speaking of misses I'd love to see the odd missed FG/XP also. They seem way too automatic still despite misses being incredibly common in real life
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Old 05-31-2017, 03:38 PM   #229
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Quote:
Originally Posted by michapop9
I know theyve said "misses arent fun". Adembroski do you see misses becoming more prevelant through the simulation mode that they are incorporating into madden 18? Personally im tired of taking brett hundley and moving the ball just as effectively as if it were Aaron Rodgers.
I think misses can be fun if done right, what I mean by done right is instead of blatant overthrows like they have now which are predictable and get boring, add a variety of in field effort catch attempts on inaccurate passes, and add a bunch more inaccurate catch animations and bobble catches, for example if a receiver is wide open on a streak, have Qb's throw the ball a little behind their receiver where they have to turn around and adjust to the short thrown pass, and they collide with the DB causing a PI. That's the type of variety we need in the passing game.
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Old 05-31-2017, 04:54 PM   #230
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by Americas Team
I think misses can be fun if done right, what I mean by done right is instead of blatant overthrows like they have now which are predictable and get boring, add a variety of in field effort catch attempts on inaccurate passes, and add a bunch more inaccurate catch animations and bobble catches, for example if a receiver is wide open on a streak, have Qb's throw the ball a little behind their receiver where they have to turn around and adjust to the short thrown pass, and they collide with the DB causing a PI. That's the type of variety we need in the passing game.
It's not about fun. The fallacy that games are suppose to be all fun all the time is the biggest problem with the industry.

Is Papers, Please fun? Is Insomnia fun? No, that isn't the experience they are going for. They're both fantastic games.

Is OOTP fun? No, it's mostly tedium, but the experience is about managing a professional baseball team. A sim experience in Madden would represent a range of experiences, including but not limited too fun.

The need for fun killed the Deadspace franchise. It's a perfect illustration of why Colonial Marines sucks and Isolation is awesome.

Tension, heartbreak, elation, focus, fun... all parts of the whole. You want fun? Go play Crash Bandicoot.

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Old 05-31-2017, 05:39 PM   #231
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

I completely agree with the sentiment that it shouldn't be about fun but they've made it overwhelmingly clear that fun is one of their top priorities whether it be gameplay, CFM, etc.

"we're hearing this a lot - it's a tough balance, inaccuracy not as fun as it sounds, but we will look into it"

"you missed my point - people don't think injuries are fun - why add more?"

Experience Franchise faster than ever. Jump into game-defining plays, drives and situations that matter to you, speeding up your experience and delivering more fun.

Big Decisions begins a new direction in your career mode, delivering more strategy, more control and more fun.

Know your opponent’s tendencies every week then pick the right drills to attack and counter those tendencies in game. This new level of strategy delivers more variety and more fun when preparing for your next opponent, whether it’s a user or the CPU.

Tackle battles add a new, fun in-game mechanic allowing you try and break free for extra yardage.

Sometimes the things are the least fun in franchise or gameplay are what end up making it the most enjoyable. It sounds weird but having things like penalties, injuries, QB inaccuracies, etc. make the game more enjoyable IMO. They're not "fun" but they create a better experience.
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Old 05-31-2017, 05:43 PM   #232
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Amen here about the fun factor...

If there is no chance for failure, there is no feeling of victory in success.....
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