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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 05-26-2017, 11:21 AM   #185
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by DeuceDouglas
This is pretty much what I'm expecting. I don't really think the different settings are going to be much more than some different tuning sets and there won't be much, if any, difference in AI between the three. I don't know if that is something they can tune separately to be "smarter" on a simulation setting than a competitive setting but I'd love more than anything to be wrong about that.

Now this might sound crazy but if that is the case where they're all working on the same base AI, I wonder if having separate settings could actually end up being worse for the advancement of AI at least from a simulation standpoint. The reason I say this is because I had an online player laugh at my tweet asking for better AI and from what I could gather, having competent AI that makes plays for you essentially equates to you being a "bum" in the online realm. The point being that you can continue to make the AI smarter and smarter but if they're all using the same base you can't make it too smart because then it has the potential to start overriding user skill which greatly affects the competitive and online environment. But if we find out that they are truly separate in the coming weeks then this all becomes irrelevant.

Hoping for the best though. It'd be great to have a fresh feeling, competent AI opponent this year. 17 was really fun and I could only imagine how much better 18 could be if they nailed this.
Your question was valid, because especially in football, where you only control 1 of 11 guys on the field. If you are pass rushing you would hope your DB has an ounce of AI to stay with the WR at least until you can switch over (if that's your play style) - having your AI play like CPU All Madden is probably asking a bit too much, but give you a little help I get it LOL
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Old 05-26-2017, 04:16 PM   #186
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Love how the screenshot showing simulation mode has a setting of 6 minute quarters.
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Old 05-27-2017, 12:16 AM   #187
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by ShaneTheMaster
Love how the screenshot showing simulation mode has a setting of 6 minute quarters.


Why is this a big deal? This is the case with all timed sports games. I believe NBA 2K is at default six minutes.

I'm not trying to be a jerk here but you're really reaching to find flaws.


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Old 05-27-2017, 12:18 AM   #188
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by PVarck31
Why is this a big deal? This is the case with all timed sports games. I believe NBA 2K is at default six minutes.

I'm not trying to be a jerk here but you're really reaching to find flaws.


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I was going to say that. I am a Sim player but I don't have time for "realistic" 3 1/2 hour replicas of real NFL games myself. I tend to play on 8 minute quarters or less myself.


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Old 05-27-2017, 01:29 AM   #189
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by PVarck31
Why is this a big deal? This is the case with all timed sports games. I believe NBA 2K is at default six minutes.

I'm not trying to be a jerk here but you're really reaching to find flaws.
Yeah, but IF EA is calibrating based on 6 minute quarters (which does not give the proper 120-130 plays per game), that IS a potential concern. If settings are calibrated to too short of a quarter length, it could very well (based on past precedent) be problematic.

Now, nothing about that screen shot suggests one way or the other, I get that. However, based on past comments from the devs, this is what they have defaulted to in previous games. One little screenshot is clearly not enough to elicit more than maybe a raised eyebrow, but I also would not say that the concern is "reaching".
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Old 05-27-2017, 05:14 AM   #190
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by JoshC1977
Yeah, but IF EA is calibrating based on 6 minute quarters (which does not give the proper 120-130 plays per game), that IS a potential concern. If settings are calibrated to too short of a quarter length, it could very well (based on past precedent) be problematic.

Now, nothing about that screen shot suggests one way or the other, I get that. However, based on past comments from the devs, this is what they have defaulted to in previous games. One little screenshot is clearly not enough to elicit more than maybe a raised eyebrow, but I also would not say that the concern is "reaching".
Why can't you just raise the quarter length to get the number of plays you want?

What else could be problematic about default length at 6 minutes?

Am I missing something?
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Old 05-27-2017, 08:21 AM   #191
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Quote:
Originally Posted by PVarck31
Why can't you just raise the quarter length to get the number of plays you want?

What else could be problematic about default length at 6 minutes?

Am I missing something?
You can but that doesn't help for simmed games. They will still be simmed with 6 minute quarters giving unrealistic stats
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Old 05-27-2017, 01:21 PM   #192
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by SolidSquid
You can but that doesn't help for simmed games. They will still be simmed with 6 minute quarters giving unrealistic stats
I see what your saying. What we Should get is realistic gameplay and stats for plays run in a 6 min. time frame. I get that from 9 min. Some may get some from 8 min. So imo, your basically playing 3 qtrs. of football based on 6 min. Lower scores, offensive plays and yds Should be the Only down side.

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