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Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Old 05-22-2017, 07:11 PM   #145
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by ODogg
I've had a lot of time with Madden 17 and this streak "bug" is bogus. Perhaps it occurs if you glitch but I just play the game normally.
It's definitely a thing and it made playing against the Seahawks and the Legion Of Boom much easier than it should have been. Just look for single high safety with press coverage on the outside, call a streak hot route for your split end, keep the free safety occupied with some other route like a slot post or a Y-streak, and throw at the outside cornerback who isn't Richard Sherman. If the defense is indeed in Cover 1 Press, which is what they tipped their hand to pre-snap, they're screwed.

In my online league in particular, the cornerback that the CPU Seahawks drafted to man the RCB spot had a low Press rating, so any time I played against them Dez Bryant had a freaking field day; whenever I needed a play, I could get one. I also wasn't the only person in my league to do this.

It's not cheesing because if you present an offense an opportunity of course they are going to take it, but it just doesn't feel good to do because it's so easy to do and it happens often enough to be a noticeable problem.
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Old 05-22-2017, 08:54 PM   #146
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Originally Posted by CM Hooe
It's definitely a thing and it made playing against the Seahawks and the Legion Of Boom much easier than it should have been. Just look for single high safety with press coverage on the outside, call a streak hot route for your split end, keep the free safety occupied with some other route like a slot post or a Y-streak, and throw at the outside cornerback who isn't Richard Sherman. If the defense is indeed in Cover 1 Press, which is what they tipped their hand to pre-snap, they're screwed.

In my online league in particular, the cornerback that the CPU Seahawks drafted to man the RCB spot had a low Press rating, so any time I played against them Dez Bryant had a freaking field day; whenever I needed a play, I could get one. I also wasn't the only person in my league to do this.

It's not cheesing because if you present an offense an opportunity of course they are going to take it, but it just doesn't feel good to do because it's so easy to do and it happens often enough to be a noticeable problem.

Yep, that's been my experience as well.
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Old 05-22-2017, 08:58 PM   #147
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

Quote:
Originally Posted by CM Hooe
It's definitely a thing and it made playing against the Seahawks and the Legion Of Boom much easier than it should have been. Just look for single high safety with press coverage on the outside, call a streak hot route for your split end, keep the free safety occupied with some other route like a slot post or a Y-streak, and throw at the outside cornerback who isn't Richard Sherman. If the defense is indeed in Cover 1 Press, which is what they tipped their hand to pre-snap, they're screwed.

In my online league in particular, the cornerback that the CPU Seahawks drafted to man the RCB spot had a low Press rating, so any time I played against them Dez Bryant had a freaking field day; whenever I needed a play, I could get one. I also wasn't the only person in my league to do this.

It's not cheesing because if you present an offense an opportunity of course they are going to take it, but it just doesn't feel good to do because it's so easy to do and it happens often enough to be a noticeable problem.
Ok, well I am glad it's not something that has been a problem for me then. Ignorance is bliss as they say. I will look for it now though, LOL
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Old 05-22-2017, 09:25 PM   #148
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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Ok, well I am glad it's not something that has been a problem for me then. Ignorance is bliss as they say. I will look for it now though, LOL
I dont even have to do all that, on 3rd down and long just call three or four receiver set (like most people would on 3rd and long) with the left wide-out doing a streak. When you see the DB pressing or one-on-one and one safety in the middle of the field most of the time the wr will beat the db for a big gain. It happens a lot on All Pro, maybe just a few times a game on All Madden. Below are a few examples I posted.







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Old 05-22-2017, 09:38 PM   #149
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

2nd one looked like a safety blitz, deserved to get burned, but the others are like some of the long pass plays I've seen, stupid AI playcalling and brain dead AI.
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Old 05-22-2017, 10:07 PM   #150
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

In reference to the Cover 1 press issue..there are several reasons in my opinion..
1. You either win the press or lose..no between
2. Along the lines of 1..there isn't enough animations..there are several technics in press..you have one hand press depending on shad and follow..full press normally used in cover 2..press and bail which has been made popular by Seattle in Cover 3..this is just a few..then u need more bad jams animations
3. Press rating needs to be more effective
4. Needs to be less jams called by CPU in 0 coverage..and less press called in general
5. We most have press/jams in zone coverages..so players don't always know.."ok single high coverage, ball snapped, Flanker just got jammed..I have single high Cover 1"


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Old 05-22-2017, 10:14 PM   #151
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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In Franchise mode it should be assumed most games will be user vs. cpu and they should tune the game accordingly.


I don't disagree there is a large number of HUMvCPU that play CFM..but I won't say "most" as online leagues are huge then some of us who play Coach Mode..but I think if the game is toned CPUvCPU it would allow the game to be easier to "get right" based on players style, skill, and how they play..I would assume also it would be easier that way also to get ratings even. But again only my opinion


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Old 05-23-2017, 01:03 AM   #152
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Re: Some Madden NFL 18 Game Style Details Revealed - Arcade, Simulation, Competitive

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2nd one looked like a safety blitz, deserved to get burned, but the others are like some of the long pass plays I've seen, stupid AI playcalling and brain dead AI.
Yes, this is a big issue, if it wasn't for this Madden 17 would have been a way more difficult game but these plays belled me out so many times. I'm going to assume this has been fixed for 18.
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