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Madden NFL 18 Gameplay Changes - What Do You Want to See?

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Old 04-08-2017, 02:34 PM   #65
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

I would love to see man to man react way better, it's to a point that once your opponent know that' your in man coverage he draws up is premeditated routes (come back route, ten yard or more in or out route, c route, and chair route destroys man coverage) it leaves you nothing on defense because that's pretty much all the routes. This has to be fix so we can get back to x and o of football. This also cause people to get bored with the games and for that reason it's hard to go all year around football with madden...


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Old 04-08-2017, 02:50 PM   #66
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

I would like to be able to tell my defense to stop the run, without it meaning everyone running a route is wide open if it happens to be a pass.

It doesn't have to be an all out blitz.
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Old 04-08-2017, 03:31 PM   #67
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

This probably something that is already set for 18, but I want to see more body types. Seems like there are like three right now.

I know this can also be a graphical thing, but I think it relates to gameplay as well if its done right.

For example, short stocky running backs who can use their size to their advantedge. Tall skinny WR's, buff LB's and safety's, linemen who are fat, just have a gut, and are just big dudes.

I think there needs to be about 6-8 different body types. I know there is a differentiation in height already in the game, but it just seems like the taller and shorter guys are just stretched or shortened and not taking into account their actual body shape.

It seems everyone looks the same in their shoulder pads. Would be nice to see more sizes. I think they are too big for most players.
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Old 04-08-2017, 04:32 PM   #68
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Add more animations. Madden 17 used 25 GB out of a 50gb bluray. At least another 10gb should be dedicated to different throwing styles ,running styles ,etc.
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Old 04-08-2017, 09:57 PM   #69
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Re: Madden NFL 18 Gameplay Changes - What Do You Want to See?

It needs much better ai in all situations. Tried of seeing players with high awareness/play recognition ratings all play poorly. I want players to double team threats appropriately, instead of seeing my lineman double team some scrub as they do now.


Madden needs a lot more of everything. I would like to see various skill packages(similar to the nba 2k games) that can be unlocked depending on a player's rating. Low rated players wouldn't have access to skills/packages that higher rated players would have. That I feel is a much better way to make players different from each other instead of the gimmicky rac/aggressive catch system.


Put in player/position ratings/options so that we can adjust how players perform. That would hopefully eliminate all players playing the same regardless of rating, and rid us of robo qbs.
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Old 04-08-2017, 11:26 PM   #70
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The one thing that I would like to see implemented is the connection of MUT to Franchise mode. This would most definitely draw the crowd who plays franchise mode but not MUT, into MUT. I like the idea and the presentation of MUT but I've NEVER touched it.

However, I would absolutely LOVE to integrate the legend players into my connected franchise draft. At the present moment, I just go in and edit draft class names to pepper the league with random legends and old school players, but it would be great to have that naturally in game.

Just sync it all into one huge game mode. I can't come up with any negative angles to give reasons why they shouldn't be linked.
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Old 04-09-2017, 12:59 AM   #71
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I'm seeing a lot of people posting about the passing. Wouldn't a great way to effect throws be to add a release meter somewhat like a shot meter in 2k or throwing meter from the show? It could have a sweet spot almost at the end of the bar. With red at the bottom and top yellow surrounding the small green portion. You would press and hold the button of the receiver and let it go once you get it in the sweet spot. Green would throw to the best of the qb ability. Yellow with a slight risk of inaccuracy. And red with a high risk of inaccuracy. This now solves the issue of qb having easy perfect accuracy every play. It also gives the user a sense of personal investment in the qb they're using because they would have to learn the qb release timing for different quarterbacks. The sweet spot would be bigger depending on the attributes of the qb during that throw. Good deep accuracy bigger sweet spot on that deep throw. Low short accuracy, smaller green area for short throws. I think this would help solve many of the qb issues on madden.
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Old 04-09-2017, 08:42 AM   #72
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I know this won't be popular, but the first thing I'd ditch is XP....not just how it's applied, but get rid of it all together. Have player progression tied back to age and performance and have it happen behind the scense, like it used to be years ago. This has added clutter nothing but clutter to the game. Second, change how the in season re-signings go.....why are some players locked until certain weeks? That makes no sense......Finally, just try and bring some character to the game....My favorite gaming experiences were back on NCAA taking over a small, crappy school and trying to build them up, each team actually felt different in terms of talent...if you took a UMass and played against a LSU, there was a definite difference in talent, half your playbook wouldn't work, you had to have an actual gameplan to compete and have a chance in that game...that doesn't exist in Madden, these teams and players have NO personality....Every game I play feels the same. Make it so eking out 9 wins with a rookie QB is an actual accomplishment.....starting two rookies on the right side of the OL against the Texans is a choice with consequences. Also, and this is said every year, keep us up to date with the rest of the league (drop that ridiculously terrible Twitter news screen, that thing is a mess). Again, NCAA did this well years ago, with the magazine pages (Madden once had the newspapers, same thing. In game updates from around the league would be nice (Again, NCAA had this). As it stands now, If I'm playing a 4:30pm game with the Steelers at no point do i know what else has happened around the league besides with the ticker.....seriously though, drop that twitter screen, that thing offers nothing of substance.....how many weeks would Jesse James being a trade target really be tweeted about?
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