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Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Old 02-20-2017, 07:26 AM   #305
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by Sturzinator
I don't see this at all. Sounds like you need to lower your tackle slider substantially and adjust run block as necessary.

Do this and the WWE style tackles will disappear and you will see a differentiation in tackle ability commensurate with the player ratings.
I see that tackle animation a lot more since the patch. I am running with Tackle at 40 and Run Block at 60 and still see it...
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Old 02-20-2017, 08:20 AM   #306
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Really guys, it WILL HAVE to come down to Madden doing what 2K did and having three pre set game settings. SIM, Normal, And Tourney settings. HAS to happen for the exact reasons I am reading in this thread. People like me are extremely happy and want a sim experience and I am getting it-ish. Others are complaining and thats fine. My only complaint is I wish the CPU would mentally challenge me a whole lot more in playing me. If I run cover 3 cloud all game and make the same adjustments all game Luck and Pagano should kill me with something else. Just my opinion. I have only played one franchise game since patch...Ezekial Ansah had a TON of sacks vs indy...their line cant be THAT bad. LOL 35-10 was that score. It was extremly exciting until the 3rd quarter. I sent Darius Slay on a CB blitz Luck never saw and he strip sacked Luck and NGATA ran it back on a scoop and score. It was a frustrating game stopping Luck until that point. Maybe the game takes into account momentum swings ALA NCAA? I had a blast with it and this is the Madden I have wanted. I would like O/D coordinators to be a thing in this game and the ability to run a CFM and start as one. That would be fun and immersive. But I wont turn this into a wish list post. My main point was the three settings have to happen and until it does we are gonna be in for this disappointing ride.
Clint and Rex have mentioned their interest in separating the MUT/DC people from the sim people for the past 3 months on Twitter.
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Old 02-20-2017, 08:40 AM   #307
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

As other have said, this new patch is excellent. What really stands out to me is the fact that a larger RB (ex D. Johnson) shed tackles at a realistic rate. I disliked how they would always get flattened by a smaller CB.

Hopefully, this is a template for 18. Great job and support EA!!
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Old 02-20-2017, 08:55 AM   #308
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

I can't recall a Madden patch thread with so much positively. Thanks everybody for your input you've convinced me to try the game again. Gonna be firing it up this week as soon as I can! My biggest issue was the pass accuracy but I hear that's been fixed so I'm stoked to start up a new franchise. Those of you praising the new passing post patch, what slider number are you guys using for qb accuracy?

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Old 02-20-2017, 09:10 AM   #309
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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I can't recall a Madden patch thread with so much positively. Thanks everybody for your input you've convinced me to try the game again. Gonna be firing it up this week as soon as I can! My biggest issue was the pass accuracy but I hear that's been fixed so I'm stoked to start up a new franchise. Those of you praising the new passing post patch, what slider number are you guys using for qb accuracy?

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our online league has it at 25 , and i see some bad throws here and there.More so by bad qbs, but i have Teddy Bridgewater at 90 short, 90 mid,82 deep, he misses some throws by a few yards at times, especially if i lead " too much" or hold lead stick to long i feel like he throws it out wild sometimes.
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Old 02-20-2017, 09:11 AM   #310
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by BleedGreen710
I can't recall a Madden patch thread with so much positively. Thanks everybody for your input you've convinced me to try the game again. Gonna be firing it up this week as soon as I can! My biggest issue was the pass accuracy but I hear that's been fixed so I'm stoked to start up a new franchise. Those of you praising the new passing post patch, what slider number are you guys using for qb accuracy?

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YMMV, but there isn't a reason to stray too far off default settings on all-pro for me. There area other slider makers that have the QB ACC between 20-25, just depends on individual taste.
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Old 02-20-2017, 09:18 AM   #311
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Is it just me or does the ball carrier running out of bounds prematurely seem worse?

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Old 02-20-2017, 09:21 AM   #312
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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YMMV, but there isn't a reason to stray too far off default settings on all-pro for me. There area other slider makers that have the QB ACC between 20-25, just depends on individual taste.
I messed with this slider in this range in a few games of my SF CFM, and frankly, I didn't see significant enough differences to warrant further tinkering.

HUM and CPU completion percentages were very close to my normal ranges, even with a 25-30 points ACC slider decrease, which should not be the case.

Where it looks like this slider makes it tougher is on off-balance throws and throws under pressure. Those look like they sail more frequently. But it does not look like they tuned regular SAC/MAC/DAC as much as I or other OSers might like. Perhaps at even lower ranges, say in the 0-15 range, this slider becomes more effective... My concern is that more highly erratic balls will lead to more INTS, necessitating a tweak to the INT slider.
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