Home

Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

This is a discussion on Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 02-15-2017, 02:50 AM   #129
Pro
 
benton32's Arena
 
OVR: 11
Join Date: Oct 2010
Location: McMinnville, Oregon
Blog Entries: 6
Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by rovert22044
This. Is. HUGE.

And yes, that's what she said. Haha


in real life brady would hit that guy all day that RB if thats who he was going to... but its nice to see things like this... i had a pick 6 also in one game against me and for me already, biggest question for all pro is the passing acc, sometimes i wonder if i should have them the same for cpu and me since its on app pro it should be alil tougher, but im not the one passing either, im doing coach mode
__________________
Youtube channel
https://www.youtube.com/user/benton323232
benton32 is offline  
Reply With Quote
Old 02-15-2017, 03:16 AM   #130
Hall Of Fame
 
bcruise's Arena
 
OVR: 48
Join Date: Mar 2004
Posts: 23,162
Blog Entries: 8
Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Brady's line from that game was 26-33 (78%), 245 yards, 3 TD, 1 INT. Two bad throws, the one I posted above and a sideline pass that was thrown OB (I confirmed it wasn't a throwaway in the Highlights screen)

He's still dominant. But like I mentioned before, just knowing that something like the above play can happen is enough for me. I'm not looking to get these bad throw numbers perfectly aligned with real life - I just want the possibility to exist. It just makes the game seem more "human".

Pats stomped me 31-7 btw. There's also a clear difference in playing against higher-rated teams - unlike my first two games against the Rams and Chargers, this one was a struggle throughout. A believeable struggle, though.

Last edited by bcruise; 02-15-2017 at 03:19 AM.
bcruise is online now  
Reply With Quote
Old 02-15-2017, 04:36 AM   #131
Pro
 
OVR: 7
Join Date: Jun 2003
Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by bcruise
It's in the patch notes....

And as for not seeing it....who's your QB? The ratings really do matter. At QB Acc 50 Philip Rivers still barely ever missed, but at the same setting Goff was all over the place (he ended up with 7 balls thrown out of his recievers' reach in that game).

Now that I'm back from work I plan on trying some lower accuracy settings than default and see what happens. I'd like to be able to get even the elites to make a poor throw once in a while.
It's all up in the air for me. I just played as CLE vs. MIA (CPU) and McCown was 17-18 in the first half and I was up 17-0 in the first half. This is at All-Pro default. I never had an issue with CPU QB because they had errant throws previous but the Human QB has always been accurate and still is right now.

I also don;t like the fact that I'm dominating All-Pro level and this is the level that is supposed to represent the player ratings accurately.

I still feel like Coaching Schemes afect AI playcalling but I need to further investigate
kzdwfy is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-15-2017, 04:38 AM   #132
Hall Of Fame
 
bcruise's Arena
 
OVR: 48
Join Date: Mar 2004
Posts: 23,162
Blog Entries: 8
Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

And for those of you sweating about Brady's 78%....it's one game. Here's another, same settings:



He had a few bad throws in this one, too.
bcruise is online now  
Reply With Quote
Old 02-15-2017, 04:43 AM   #133
Hall Of Fame
 
bcruise's Arena
 
OVR: 48
Join Date: Mar 2004
Posts: 23,162
Blog Entries: 8
Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by kzdwfy
It's all up in the air for me. I just played as CLE vs. MIA (CPU) and McCown was 17-18 in the first half and I was up 17-0 in the first half. This is at All-Pro default. I never had an issue with CPU QB because they had errant throws previous but the Human QB has always been accurate and still is right now.

I also don;t like the fact that I'm dominating All-Pro level and this is the level that is supposed to represent the player ratings accurately.

I still feel like Coaching Schemes afect AI playcalling but I need to further investigate
On the bolded point, i will agree. It's very, very early but I'm not getting as many bad throws as the CPU is.

I'm thinking unbalancing the sliders might help if it continues, but I want to be really careful with this one - my percentages still end up pretty good even if I'm not overthrowing receivers due to QB ratings because at times I make poor throwing decisions.
bcruise is online now  
Reply With Quote
Old 02-15-2017, 05:43 AM   #134
Nza
MVP
 
OVR: 16
Join Date: Jan 2004
Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Hrm, is anyone else getting reaaaaally bad framerates after this patch?

I'm on PS4 and loaded a pre 1.10 player franchise, and went into training, and after the ball is snapped the frame rates dives to like 5fps and then goes smooth again once the play is over. Tried restarting :\

EDIT: an actual game is normal, oh well no biggie.

Last edited by Nza; 02-15-2017 at 05:52 AM.
Nza is offline  
Reply With Quote
Old 02-15-2017, 06:17 AM   #135
MVP
 
Mattanite's Arena
 
OVR: 0
Join Date: Sep 2015
Location: UK
Posts: 1,729
Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by Nza
Hrm, is anyone else getting reaaaaally bad framerates after this patch?

I'm on PS4 and loaded a pre 1.10 player franchise, and went into training, and after the ball is snapped the frame rates dives to like 5fps and then goes smooth again once the play is over. Tried restarting :\

EDIT: an actual game is normal, oh well no biggie.
Yes I've posted on here about that already. Contacted rex on twitter and it seems online cfm is getting it too. 32 man online leagues going down...


Sent from my F3111 using Operation Sports mobile app
Mattanite is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-15-2017, 07:01 AM   #136
Pro
 
OVR: 7
Join Date: Jun 2003
Question Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by bcruise
On the bolded point, i will agree. It's very, very early but I'm not getting as many bad throws as the CPU is.

I'm thinking unbalancing the sliders might help if it continues, but I want to be really careful with this one - my percentages still end up pretty good even if I'm not overthrowing receivers due to QB ratings because at times I make poor throwing decisions.
I can understand that but that CLE QB accuracy really bothered me so I dropped it down to 25 for Hum QB Acc. We'll see what happens. There's still the issue of CPU playcalling though so Im working through that with D81Skins Custom playbook model.

Only question Im having right now is why I have all pass plays on 2nd and long for the CPU Giants custom playbook gameplan and during the game on 2nd and 9 and 2nd and 10 the CPU ran the ball even though I have no runs in the gameplan...Any help on that?
kzdwfy is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:17 PM.
Top -