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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 12-19-2016, 05:07 PM   #193
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by Kgrffth
I got a question, why does my starting running back NOT play in the fourth quarter? I play coach mode and auto sub in and out at 95 and 90. The second string running back plays the entire fourth quarter and when he gets tired the third string running back feels in what's going on?
I remember there used to be a auto-subs bug that would make your starter disappear from playing when he eventually got too fatigued. A combination of high fatigue and high auto subs makes the player disappear. Don't remember if it ever got resolved, I'm guessing no. I would lower fatigue or lower your auto subs. Slider makers on this forum have figured out how to get a good balance if you want to check what they each have for fatigue and auto-subs.
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Old 12-20-2016, 09:51 PM   #194
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

since this thread is up.... i hate the slow jukes and canned fake outs of madden 17....

hopefully 18 brings non-canned fake-outs and agg catches
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Old 12-21-2016, 12:54 AM   #195
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by 2_headedmonster
since this thread is up.... i hate the slow jukes and canned fake outs of madden 17....

hopefully 18 brings non-canned fake-outs and agg catches
Same, miss the old jukes of ps2 madden

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