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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 05-19-2016, 03:08 PM   #161
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I used to like button mashing at the 'ol Arcade. 25 cents per play, button mash with Lui Kang in Mortal Kombat. Good times. The button mashing always immersed me into the world of supernatural ninjas & demon warriors :P





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Old 05-19-2016, 03:44 PM   #162
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I like the sound of this, especially more animations. I am not much of an american football fan anymore but I do love the running game, which is pretty much the only thing I do in Madden so I like all this.
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Old 05-19-2016, 03:49 PM   #163
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I think it may be time for OS to give 'immersion' the ***** treatment, it's getting out of hand...

That being said, as I've said many times before, I LOVE the direction Rex and the team are taking this game. Incredible strides, kudos gentlemen.

I don't like the idea of an icon popping up, I don't like the idea of said icon being a random button. I do like what they're implementing with this, even 'if' the execution of it isn't perfect.

I also agree with those that say that this particular feature should be a tapping of 1 dedicated button every time this instance appears, as has been said, I think that portrays the foot pumping vs. physical strength aspect of it a bit better.

Either way, if what the dev team is doing is still on par with the improvements that were made last year, I'll be satisfied with this iteration. Just please don't let me go another year without formation subs and defensive assignments. But again, since OP already confirmed that 'In my head', I'm good to go.
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Old 05-19-2016, 03:50 PM   #164
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Really interested to see how DB's and LB's new coverage plays out. If gap assignments work well, these games should come down to right strategy at right time for best outcome.
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Old 05-19-2016, 04:02 PM   #165
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I don't know. I'll wait until the blog on it drops and we see it in some gameplay before making any more judgement. It's small potatoes compared to everything else we've gotten and are getting and it's obviously something that was geared towards online play which isn't me. We'll see how it looks and I have a vision in my head of something this could be that I'd actually enjoy but I don't feel like that's what it will end up being at least this year.
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Old 05-19-2016, 04:04 PM   #166
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Looks great. No doubt I will use manual. I want no visual aides when I play Madden. Clean screen for me.

But I love the new move types and tackle battle looks very interesting. It looks and sounds like a second effort mechanic to me.
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Old 05-19-2016, 04:17 PM   #167
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Smitty:
Madden 17: Ground Game Deep Dive Thoughts


https://youtu.be/tNyAD7CIvFs

More great feedback !

SimFBallCritic :
Madden 17 Run Fits, Defensive Gaps, Ball Carrier Moves Deep Dive | Hands On Experience


https://youtu.be/cq5GNHxXMOA



Another good feedback !

Last edited by Allball76; 05-19-2016 at 04:27 PM.
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Old 05-20-2016, 03:47 PM   #168
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

SimFBallCritic :


Madden 17 Tackle Battles | How Does It Work?

https://youtu.be/cDDihpwMuFM


Madden 17 Run Fits, Defensive Gaps, Ball Carrier Moves Deep Dive | Hands On Experience


https://youtu.be/cq5GNHxXMOA



Smitty:
Madden 17: Ground Game Deep Dive Thoughts

https://youtu.be/tNyAD7CIvFs

More great feedback !


Last edited by Allball76; 05-20-2016 at 03:49 PM.
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