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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 05-22-2016, 09:20 AM   #185
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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I do like the smitty deep dive video where he mentions the complexity of controls already present in other sports game like NBA 2k. I hadn't played that game for a few years, and decided to try it out recently, and was like, 'what the heck are all these controls?!' Lol. But, in the end, more controls are good. More controls = more user options. So, while I was initially concerned with the extra running controls like the 'steerable moves' with LT+RT+special move and how they will play out, simfootballcritic makes a good point that madden controls are about the simplest controls out there! The running options have been bare bones for years, so it they wanna fine tune it and give users extra control, I think I am onboard for that. Again, the implementation will be important, and I hope it 'feels right' to use precision vs speed vs steerable. I've had issues in the past with Prec mod in that I do NOT want to 'slow down' to truck someone. So, for me, I think their 'precision idea' is a little 'off'. But, I like the specifics they're giving about the number of defenders involved. This makes sense in that I often wish to use a 'speed truck' because I am normally engaging 1 defender, so that may become my main move. But, if I see 2+ defenders, I'll make the adjustment to Prec mod to slow down and gather myself to set up a 'controlled truck' to really plow 2 defenders, possibly.


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Old 05-22-2016, 10:45 AM   #186
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by OhMrHanky
I do like the smitty deep dive video where he mentions the complexity of controls already present in other sports game like NBA 2k. I hadn't played that game for a few years, and decided to try it out recently, and was like, 'what the heck are all these controls?!' Lol. But, in the end, more controls are good. More controls = more user options. So, while I was initially concerned with the extra running controls like the 'steerable moves' with LT+RT+special move and how they will play out, simfootballcritic makes a good point that madden controls are about the simplest controls out there! The running options have been bare bones for years, so it they wanna fine tune it and give users extra control, I think I am onboard for that. Again, the implementation will be important, and I hope it 'feels right' to use precision vs speed vs steerable. I've had issues in the past with Prec mod in that I do NOT want to 'slow down' to truck someone. So, for me, I think their 'precision idea' is a little 'off'. But, I like the specifics they're giving about the number of defenders involved. This makes sense in that I often wish to use a 'speed truck' because I am normally engaging 1 defender, so that may become my main move. But, if I see 2+ defenders, I'll make the adjustment to Prec mod to slow down and gather myself to set up a 'controlled truck' to really plow 2 defenders, possibly.


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Yes move wise its been basic when other games have much better details in there moves . But its the same with Simulation Fifa, Pes, NBA2K, The Show all have Simulation modes , Simulation Roster ratings ! Madden Must move on from basic/Arcade ! Keep a casual mode and then add a Simulation/hardcore mode !






Check these Video out for more info :

SimFBallCritic :


Madden 17 Tackle Battles | How Does It Work?

https://youtu.be/cDDihpwMuFM


Madden 17 Run Fits, Defensive Gaps, Ball Carrier Moves Deep Dive | Hands On Experience


https://youtu.be/cq5GNHxXMOA



Smitty:
Madden 17: Ground Game Deep Dive Thoughts

https://youtu.be/tNyAD7CIvFs

More great feedback !
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Old 05-22-2016, 11:50 AM   #187
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

@jpdavis82;
Is there anyway to get clarification of does he just mean specifically on runs plays/offensive plays or if this includes returners? Again, I ask because even though they have added various aspects for ball carriers this gen, I don't recall any of them being used by returners. To put it another way, the AI has always been better at trying to avoid tackles and gain yards on actual run plays vs in the return game, even though a returner is clearly a ball carrier.

Another reason I ask is that due to the touted "auto" feature with regard to all these ball carrier moves where the AI selects the best move for a User when turned on, it would make signing an elite returner matter, even without having great stick skills or a firm grasp on the new control scheme.
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Old 05-22-2016, 12:23 PM   #188
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

My question is, can you use the auto setting on allpro or allmadden? My knowledge of football is very in depth so I want the more challenging ai and sim style of play but my stick skills suck as I just don't have the time to commit to learning advanced controls.

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Old 05-23-2016, 04:30 PM   #189
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Newest Video out :


Smitty:


Madden 17 Tackle Battles Visual Expectations


https://youtu.be/nfSIyOoVAfg

Check these Video out for more info :



SimFBallCritic :


Madden 17 Tackle Battles | How Does It Work?


https://youtu.be/cDDihpwMuFM


Madden 17 Run Fits, Defensive Gaps, Ball Carrier Moves Deep Dive | Hands On Experience


https://youtu.be/cq5GNHxXMOA



Smitty:
Madden 17: Ground Game Deep Dive Thoughts

https://youtu.be/tNyAD7CIvFs

More great feedback !

Last edited by Allball76; 05-23-2016 at 04:47 PM.
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Old 05-23-2016, 04:42 PM   #190
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by OhioCub
My question is, can you use the auto setting on allpro or allmadden? My knowledge of football is very in depth so I want the more challenging ai and sim style of play but my stick skills suck as I just don't have the time to commit to learning advanced controls.

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I think so. I think it's a setting like ballhawk and auto strafe.
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Old 05-23-2016, 04:45 PM   #191
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by TheBleedingRed21
Shame some of you are so quick to complain without even seeing or hearing more of a feature. Some of the absurd hyperbole statements about it is just ridiculous.

If and when more info on it is released, then we can pass judgement. As I stated before, the way this series has shifted in last few years, this dev team has earned our patience.
Oh please, why does it seem okay to use hyperbole and pass judgement when the judgment is good but when our opinion is negative we should wait until we see it?

Or can I expect you to make a similar reply to someone who exclaims "these improvements look fantastic, this should be the greatest Madden ever!"
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Old 12-19-2016, 04:58 PM   #192
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I got a question, why does my starting running back NOT play in the fourth quarter? I play coach mode and auto sub in and out at 95 and 90. The second string running back plays the entire fourth quarter and when he gets tired the third string running back feels in what's going on?
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