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NBA 2K17: Gameplay Tweaks We'd Like to See

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Old 11-15-2016, 12:32 PM   #9
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good stuff...but you forgot the biggest issue...lack of shooting fouls in favor of the cpu....them only shooting 8 free throws per game inflates their shot attempts which then inflates rebounds...makes it hard to keep stats realistic.
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Old 11-15-2016, 12:57 PM   #10
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Good Points !
Really good points!! I hope it does not become like EA and its scripting momentum ****ing trash ...
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Old 11-15-2016, 01:52 PM   #11
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

I think 2Ks biggest gameplay problems lie in its current representation of player movement/interaction/animations. The game needs to continue to become more fluid
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Old 11-15-2016, 02:48 PM   #12
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I'm not really feeling the player classes. I made a shot creator and he's not very good at open pull ups but he's awesome on taking the worst shots ever. I got every badge and put in a ton of work and my inbox is filled with people whining about spin jumper. SORRY! I'm not making another guy cause I'm doing you in. Talk to 2k they made me run my player this way.
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Old 11-15-2016, 05:37 PM   #13
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I agree with this for sure being the best 2k ever.
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Old 11-15-2016, 06:03 PM   #14
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

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Originally Posted by Baebae32
I think 2Ks biggest gameplay problems lie in its current representation of player movement/interaction/animations. The game needs to continue to become more fluid
I agree. The movement is getting better but you still lose control in animations sometimes, and it can twitchy. The new physics engine has exacerbated these things.
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Old 11-15-2016, 07:37 PM   #15
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Yea, the movement is kinda weird. Way too often i try to take a step to either side as the defender, and end up looping behind the ballhandler.

That is my biggest gripe, although i do hate the way my AI runs into each other and don't either switch defenders or simply go around. I get that guys get stuck on teammates from time to time, but it's like 50% or more of the time on double screens. The defender rarely makes it to the second screener, and sometimes doesn't hit the first one until the pass is made
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Old 11-15-2016, 07:49 PM   #16
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Re: NBA 2K17: Gameplay Tweaks We'd Like to See

I just want basic things. Realistic AI reaction times. Way less clipping. Less physicality overall, but by no means remove it. Just tone it down to a non - WWE level. I'd love to see much, much tighter player control and animations that are far less exaggerated. Players don't need to be so frantic. So many animations take up way too much time and real estate. Half the time it looks like some guys have hot coals in their shorts. Realistic NBA defensive rotations with lots of switching in the paint. Funnel shooters to the big guys down low! Fastbreaks again would be nice, for both sides. Lots more long rebounds with tips, bobbles and pushed rebounds. Lots more, please.

Addition by subtraction should be a theme next year. Remove a lot of the wonky stuff and without adding anything at all this game is soooooooo much better. We were promised something absurd like 2000 new animations this year, yet I've seen maybe 10 and you inevitably see the same 30-40 each and every game over and over. Don't add any new animations. Let us see the ones we've been promised year after year by opening up the game from it's linear playstyle. Right now we just play out animations and react accordingly. I think with non perfect perimeter defenders coupled with nice organic (smooth and not frantic sliding animations) collapsing/rotating defense we'll see much better games.

It's a very linear game right now. Removing a lot of stuff could actually change it and could save time and effort instead of adding new crap to combat the old. The skeleton for a good game is there. It's just buried under a mound of junk.
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