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Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and More

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Old 10-14-2016, 03:37 PM   #105
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

I'm not a 2K defender by any means, but before you guys head to 2K HQ with pitchforks and torches, would they be trying to fix any of these things if only the casual community was listened to?

Come on guys, I'm excited to see that crazy shooting, moving screens, and other things get removed as much as anyone.

I'm not gonna tell someone to put down the game because they're not as skilled or experienced as I am and resolve to cheap tactics to try to bridge the skill gap.

That's why I love this community, probably the most diverse gaming community on the planet.

When did we become such elitists on OS?

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Old 10-14-2016, 03:40 PM   #106
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I look forward to these changes. Why not make the shot meter represent "the perfect release" instead of the "automatic bucket"?
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Old 10-14-2016, 03:45 PM   #107
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Originally Posted by sooperb
I look forward to these changes. Why not make the shot meter represent "the perfect release" instead of the "automatic bucket"?


or how about "Great Form" without it being automatic?
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Old 10-14-2016, 03:58 PM   #108
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Originally Posted by RusDids29
or how about "Great Form" without it being automatic?
Should have been that all along, automatic makes was design decision mistake that is going to be tough to get rid of, but hopefully will happen.
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Old 10-14-2016, 04:09 PM   #109
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by twebb5896
I'm not a 2K defender by any means, but before you guys head to 2K HQ with pitchforks and torches, would they be trying to fix any of these things if only the casual community was listened to?

Come on guys, I'm excited to see that crazy shooting, moving screens, and other things get removed as much as anyone.

I'm not gonna tell someone to put down the game because they're not as skilled or experienced as I am and resolve to cheap tactics to try to bridge the skill gap.

That's why I love this community, probably the most diverse gaming community on the planet.

When did we become such elitists on OS?


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I don't believe anyone on OS is an "elitist." But there has been a noticeable and detrimental effect on 2K since the introduction of MyPark, Pro AM and VC. The game has gone from "let's build the most realistic game of basketball ever in digital form" to "let's build a game of basketball where we can give our players a chance to play against one another and buy advantages against one another."

They've turned the simulation 2K into a pay for play model -- if you want to be the best, you got to drop some (additional) cash to be the best. Yes, you can grind your way to a lot of this, but 2K isn't dumb; if the consumer is given the choice of instant gratification or spending large chunks of time to get the same thing, the consumer will more often buy the instant gratification than spend time earning it.

I don't think Pro Am/MyPark is the root cause of the sim crowd's woes; it's the VC. If there was no VC, if people had to earn the skills by playing sim/real basketball, we wouldn't be here. If there was no option to buy your way to the top, we wouldn't have so many complaints from the MyPark/Pro Am guys; but we do and it's a monster of 2K's making because they sold them the idea that if they bought their skills, they'd be the best and now they want to play that way when they -- as a user -- don't have the understanding or skill to do so. Their player might be maxed out, but the user hasn't learned anything new and some don't even understand the fundamental rules of basketball.

When you sell someone the idea that, if they spend more money they'll be better, people are going to want to see it. And if they don't see super-high shooting percentages and backstepping, fading threes with a defender in their face, they're not going to feel they got their money's worth.

And the truth is, they haven't. And they won't. Which is why the backlash from the online guys is so high and full of vitriol because not only did they pay for the game, the majority of them sunk even more cash into it to bump up their player avatars and aren't seeing the results they expected.

It's not their fault. Like us sim guys, they put down money and didn't receive the product they wanted. We're in the same boat, and that's the problem, we need to be in different boats that suit the two communities' unique needs.

We're not "elitists" here at OS; we have a fundamental disagreement on how 2K basketball should be played with the majority of the online players and there's no way to resolve that without one or both communities getting completely shafted. The best solution is for those two portions of 2K to be divorced from one another -- if not in actual form, then at least in updates/tuning so one side doesn't affect the other.

Whether that's a possibility is in question, but that's the best solution for all parties; as it stands right now, neither community gets the game they want.

If everyone loses, no one wins.
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Old 10-14-2016, 04:32 PM   #110
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by trekfan
I don't believe anyone on OS is an "elitist." But there has been a noticeable and detrimental effect on 2K since the introduction of MyPark, Pro AM and VC. The game has gone from "let's build the most realistic game of basketball ever in digital form" to "let's build a game of basketball where we can give our players a chance to play against one another and buy advantages against one another."

They've turned the simulation 2K into a pay for play model -- if you want to be the best, you got to drop some (additional) cash to be the best. Yes, you can grind your way to a lot of this, but 2K isn't dumb; if the consumer is given the choice of instant gratification or spending large chunks of time to get the same thing, the consumer will more often buy the instant gratification than spend time earning it.

I don't think Pro Am/MyPark is the root cause of the sim crowd's woes; it's the VC. If there was no VC, if people had to earn the skills by playing sim/real basketball, we wouldn't be here. If there was no option to buy your way to the top, we wouldn't have so many complaints from the MyPark/Pro Am guys; but we do and it's a monster of 2K's making because they sold them the idea that if they bought their skills, they'd be the best and now they want to play that way when they -- as a user -- don't have the understanding or skill to do so. Their player might be maxed out, but the user hasn't learned anything new and some don't even understand the fundamental rules of basketball.

When you sell someone the idea that, if they spend more money they'll be better, people are going to want to see it. And if they don't see super-high shooting percentages and backstepping, fading threes with a defender in their face, they're not going to feel they got their money's worth.

And the truth is, they haven't. And they won't. Which is why the backlash from the online guys is so high and full of vitriol because not only did they pay for the game, the majority of them sunk even more cash into it to bump up their player avatars and aren't seeing the results they expected.

It's not their fault. Like us sim guys, they put down money and didn't receive the product they wanted. We're in the same boat, and that's the problem, we need to be in different boats that suit the two communities' unique needs.

We're not "elitists" here at OS; we have a fundamental disagreement on how 2K basketball should be played with the majority of the online players and there's no way to resolve that without one or both communities getting completely shafted. The best solution is for those two portions of 2K to be divorced from one another -- if not in actual form, then at least in updates/tuning so one side doesn't affect the other.

Whether that's a possibility is in question, but that's the best solution for all parties; as it stands right now, neither community gets the game they want.

If everyone loses, no one wins.
Thank you for that man, I wasn't referring to the people that were making solid sound points about sim ball that I completely agree with.

It's the personal attacks on people that is really disappointing to me. Go outside? Really? I just thought we were above low blows like that honestly.

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Old 10-14-2016, 04:42 PM   #111
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by twebb5896
Thank you for that man, I wasn't referring to the people that were making solid sound points about sim ball that I completely agree with.

It's the personal attacks on people that is really disappointing to me. Go outside? Really? I just thought we were above low blows like that honestly.

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The personal attack BS is everywhere, all-the-time. That's the world we live in now (sadly). It's not about intelligent conversations, respectful disagreements, or attempting to understand the other side.

It's about winning, at any and all costs, the argument at hand. If they go low, you go lower. If they attack you personally, you attack them back -- and you drag their loved ones into it.

It's escalation on top of escalation until, finally, someone just gives up. Whatever damage done, the parties wash their hands of it, casualties be damned. It's pervasive and is present in all things now.

For us, here at OS, we need to be better than that. And things are heated between the two communities right now because one change for the good of one side usually negatively impacts the other. It's a tug-of-war between differing gameplay styles and consumer expectations. People don't need to "go outside and pick up a basketball" but people do need to understand the fundamentals of the game.

This where I was hoping 2KU, with Coach K, would help in that matter but it's had a negligible effect, if any. If 2K were to strip VC from the game and use MyCareer to train players on how to play the game of basketball -- really play -- then everyone would benefit (it would also make so much more sense to start as a raw, unpolished 55ish rated player that way). Even if you found sim basketball repulsive and completely the opposite of anything you ever believed about the game, the very knowledge of the fundamentals of basketball would improve the online play.

But that's not how MyCareer works and VC is, in all likelihood, here to stay for the foreseeable future (if not the remainder of the game series).

They say money is the root of all evil. In this case, it's VC.

Last edited by trekfan; 10-14-2016 at 04:52 PM.
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Old 10-14-2016, 04:43 PM   #112
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by twebb5896
Thank you for that man, I wasn't referring to the people that were making solid sound points about sim ball that I completely agree with.

It's the personal attacks on people that is really disappointing to me. Go outside? Really? I just thought we were above low blows like that honestly.

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I'll apologize for that but I do feel that is a lacking component of life now days... more people playing MYPark basketball on a video game than at the PARK. But I digress.

Thank you Trek for stating my points so eloquently in long form


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