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Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and More

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Old 10-13-2016, 10:43 PM   #57
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by jfsolo
It's never going to happen of course, but looking at Mike's twitter, it's more clear than ever that there really should be at least 2 different 2K basketball games.

In so many people's mind, 90+ 3pt shooting ratings, plus badges, means that 80%+ shooting on open three pointers should be a normal thing.

They couldn't care less about actual NBA statistical norms, they want superhuman video game abilities to rule the day.

I think the NBA 2K fandom is exponentially worse than the Madden fandom in this regard. Not even taking into account the flaws that occur when implementing various gameplay systems, tuning for the 2K customer base is beyond nightmarish.
Makes me wonder what Madden players complain about that's consider "sim", but the arcade people are like "Learn how to play.".
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Old 10-13-2016, 10:47 PM   #58
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

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Originally Posted by WISports
This is good news. I'm hoping the "more" means body types being fixed. Because if they aren't, I'm probably done with 2K17.

Hopefully this patch doesn't mess other stuff up in the process.
See you next year!

Maybe..

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Old 10-13-2016, 11:35 PM   #59
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Any chance they're going to update the fatigue issues at halftime in myGM? There's no reason guys should come out for the second half without regaining any energy compared to how they ended the first half. It makes the gameplay completely unrealistic.
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Old 10-13-2016, 11:36 PM   #60
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

So I guess I'll weigh in.

First, I saw this coming as soon as they announced the fix. I figured they'd put a band aid on, and take it off once the antiseptic came out (the patch/meter fix).

My only concern is it'll nerf my off dribble shooting with my slasher, as I grinded to add some outside Hotspot locations and badges to my arsenal. Fun fact, Currently step back 3s have been wet for me.

If they get nerfed, I'll live. The tone down will fix a major issue which is the shooting online. And yes, for the guys about to say it, they SHOULD separate online and offline. I know. Don't flood me with replies saying that. I'm acknowledging now.

The amount of silly shots that drop are astounding. I don't mean squared up, wide open shots. I don't mean limitless range threes(Which I'm fine with, surprisingly). I mean the running through screens, off balance, hand in your face BS that I see. I wouldn't care if it was a once every few games thing, or a guy was hot. If I let the guy get going, it's my fault. But this is consistent. Too consistent. Teams winning with 7/8 from 3 in park, While my team is running the best switch defense possible.

A lot of people think all park players want is NBA Jam. No. I personally want flashy basketball that is still grounded in reality. They can do crazy roll on the ground dribbles, or 360 double windmill dunks. I don't care as long as 1. A human can do it, and 2. The game is still grounded as "Good basketball wins".

Currently the "Good basketball wins" has been a Rollercoaster. It was better in 2k14, dropped in 15, re appeared towards the tail end of 16, and existed briefly in 17. I'm not saying one man shouldn't abuse his mismatch, but kids with no IQ hitting shots that have no business hitting the rim, must less splashing home is an issue. Reward good basketball.

Skill is a combination of stick skills and IQ. If you can green every jumpshot, that's not skill, that's muscle memory. Skill is knowing that coming off the baseline cut, you have just enough time to turn, fire, and green it. Skill is knowing that you can pump, pass out, take 3 steps and get it back to fire.

It's both. It's not skill to do dribble moves. It's skill to do the exact sequence to blow by a whole team because you correctly read the way the defense would set up. You can't make the play without the stick control. You can't make the play without the anticipation and reading skill. You need both.

I think a lot of people don't understand that skill runs deeper than the call of duty definition here. That's why this discussion gets toxic quick. Everyone is "The best". And no one can accept that they might be bad at something. This breeds ideology like: "The game is broken, I'm not taking bad shots". Or "I'm just good, it's your fault for not knowing defense".

This street goes both ways, don't get me wrong. But the common thing I've encountered is kids and adults who don't know anything about basketball other than put the ball through the net and Kobe. These are the guys that have 6 TOs, but scored 7 to your 5 and think they are superior.

It's hard to balance both, and in fact you cannot have both. Not online. And that brings us back to square one. I'm at a loss for a solution.

Just thoughts on the matter
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Old 10-14-2016, 12:32 AM   #61
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well Hell I can not hit a 3 on MT blacktop now to save my life!!!!!!!!!!!!!!

I do not think the 3's or overpowered at all, I wish I could hit a good percentage against the AI offline but I can't.

IMO this so call fix will just make the game worse since I play mostly against the AI.

Thanks for nothing 2K!!!!!!!!!!!!
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Old 10-14-2016, 12:41 AM   #62
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Only thing I care about is the moving screens. ))
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Old 10-14-2016, 01:17 AM   #63
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So Mike what about fastbreaks offline, I find that the cpu is catching up like they are skating down the floor and I'm stuck in mud. I have had Kristapis Porzingis catch Kyrie Irving off a steal turned fast break by the time he hit the free throw line on the other end of the court, that should not be happening. I am not sure if tuning the defense will help but it would be nice to run a true fastbreak. If you are reading this thanks!!
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Old 10-14-2016, 01:25 AM   #64
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Re: Fixes Coming For NBA 2K17 Shot Timing, Pass Speeds, Moving Screens, Defense and M

Quote:
Originally Posted by jfsolo
tuning for the 2K customer base is beyond nightmarish.
While true, it's a problem of their own making. They're clearly biting off more than they can chew and it's frustrating when certain decisions are made to really entice folks to spend their money on VC while multi-year bugs/exploits persist.
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