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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Old 09-26-2016, 04:16 PM   #257
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by roadman
Anyway, Rex said(Smashman, take a bow on this one) that the telemetry numbers were too high for rb avgs, 5.8 yds per carry. He said he knows some people will be upset and state he ruined their CFM by nerfing running.

He said that 5.8 yds per carry is not simulation football.
Man, I was just throwing an idea out there. I seem to be in the minority but I have enough trouble running myself. But like I said in another thread, I usually play as the Bears, and their running game is... ...

Quote:
Originally Posted by booker21
1.- I'm wondering if that data is online matches because I doubt that they have my offline CFM.
If your console is/was online, they can gather the data. It wouldn't matter what mode you were playing as long as you were connected somehow.
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Old 09-26-2016, 04:16 PM   #258
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by SmashMan
Man, I was just throwing an idea out there. I seem to be in the minority but I have enough trouble running myself. But like I said in another thread, I usually play as the Bears, and their running game is... ...







If your console is/was online, they can gather the data. It wouldn't matter what mode you were playing as long as you were connected somehow.


Oh that's cool.


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Old 09-26-2016, 04:22 PM   #259
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

People overreacting a bit. There are still broken tackles as long as your tackle slider isn't something stupidly high. Good backs still play like good backs. It was too easy to break long runs before. Much better now.

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Old 09-26-2016, 04:28 PM   #260
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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by rich8682
People overreacting a bit. There are still broken tackles as long as your tackle slider isn't something stupidly high. Good backs still play like good backs. It was too easy to break long runs before. Much better now.

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Rich, The issue is not that the broken tackles are no longer there. The issue is that the tackling system no longer feels as dynamic as it did prior to the tuner. What booker is saying is exactly my observation when I switch back-and-forth from the tuner to without. yes, so maybe running is a little more difficult. But, at what cost?

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Old 09-26-2016, 04:33 PM   #261
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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I hear you Road, but the issues with running game, prior to the tuner, at least for me were easily resolved by lowering the run block slider. I haven't seen an issue with pursuit angles, so the adjustments Rex made were for those who played online or with default sliders. The tuner wasn't necessary for the offline crowd.

Goes to prove my point that Rex needs to look at the entire picture before making tweaks. Offline guys, particularly those who play with custom sliders aren't being considered when making these decisions.

Honestly, it would be so nice if things that can be fixed with slider adjustments were left alone.

This tuner was built for the online crowd...


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I understand where you are coming from, but look at it this way.........

If he is seeing ypc way above the NFL averages, he can't tell what the x variable the offline folks are using, whether it's default or custom sliders.(which fits into your narrative)

However, he can tell what the competitive gaming crowd and the online cloud leagues or solo leagues are obtaining in ypc.

If I'm in Rex's shoes and seeing both areas areas are way off the NFL averages, I'm going to try to tune or tweak it to get that closer to the NFL avgs.

You are doing what's right for you, eliminating the tuner and probably all the patches moving forward. You do have that option and that is great for you.

I play in a online solo league and I'm doing what is right for me.

Choices are not a bad thing.

And SEC, to answer your question, at what cost:

Simulation football, you have a developer that is trying to wave the flag for that.

To me, you have a few choices, to stay with the organic tackling or trying to play as close to simulation football as possible.

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Old 09-26-2016, 04:34 PM   #262
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by SECElit3
Rich, The issue is not that the broken tackles are no longer there. The issue is that the tackling system no longer feels as dynamic as it did prior to the tuner. What booker is saying is exactly my observation when I switch back-and-forth from the tuner to without. yes, so maybe running is a little more difficult. But, at what cost?

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Tackling feels the same to me, just a few less broken tackles.

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Old 09-26-2016, 04:46 PM   #263
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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by roadman
I understand where you are coming from, but look at it this way.........

If he is seeing ypc way above the NFL averages, he can't tell what the x variable the offline folks are using, whether it's default or custom sliders.(which fits into your narrative)

However, he can tell what the competitive gaming crowd and the online cloud leagues or solo leagues are obtaining in ypc.

If I'm in Rex's shoes and seeing both areas areas are way off the NFL averages, I'm going to try to tune or tweak it to get that closer to the NFL avgs.

You are doing what's right for you, eliminating the tuner and probably all the patches moving forward. You do have that option and that is great for you.

I play in a online solo league and I'm doing what is right for me.

Choices are not a bad thing.

And SEC, to answer your question, at what cost:

Simulation football, you have a developer that is trying to wave the flag for that.

To me, you have a few choices, to stay with the organic tackling or trying to play as close to simulation football as possible.


Well, that's true. For the time being, I can play without the tuner. However, once that patch releases, I'm stuck if I want to access the EA servers, to obtain commentary releases, and roster updates. So I'm either stuck with gameplay I don't like, or I am forced to play with a half featured game. This isn't the gameplay that I experienced when making my decision to purchase the game.


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Old 09-26-2016, 04:47 PM   #264
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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by roadman
After hearing Rex's explanation, I'm leaving my tuner plugged in.



By the way, I just had Lacy rip through the Vikes defense for 162 yds in 26 carries, 60 of those yards on a clear path TD.



Anyway, Rex said(Smashman, take a bow on this one) that the telemetry numbers were too high for rb avgs, 5.8 yds per carry. He said he knows some people will be upset and state he ruined their CFM by nerfing running.



He said that 5.8 yds per carry is not simulation football.



I applaud him for that.



They just need to get rid of the QB animations that whenever they sense pressure to not throw the ball away all the time. Also, LB's standing around not knowing where there coverage assignments are needs to be fixed, too.



Happy gaming folks.


The run game game and poor pursuit angles were the biggest issue people were having in my slider thread. These are solo CFM guys. Outside zones where shredding the CPU way to often and the CPU was also doing it.

So for those sayings it's all about online crowd. It can't be since offline guys using my slider where having too easy time running on the CPU.

And it wasn't just a slider tweak from being fixed. If you turned the run block down it was still happening but, then inside run got more and more impossible.

So I completely agree with you it wasn't sim.

Now I'm having really good challenge running even on default All pro

Last edited by charter04; 09-26-2016 at 05:20 PM.
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