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NHL 17: Quick Impressions

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Old 09-09-2016, 11:36 AM   #17
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Re: NHL 17: Quick Impressions

There are so many sliders effecting agility with and without the puck that you can effect any perceived water bugging by the cpu. The cpu skill players did a majority of the damage both in scoring chances and goals. Seriously, you can effect pretty much everything with this many sliders that are so effective. You can play arcade hockey to straight up sloppy twenty minute periods with realistic stats and flow. It's really incredible.
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Old 09-09-2016, 11:50 AM   #18
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Re: NHL 17: Quick Impressions

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Originally Posted by onlybygrace
Yes the scoring overlays show running season totals, both in the graphic as they pass the bench and in the ticker.
Thanks very much for answering.

Don't get as much time to play as I used to but it is apparent that a fair whack of the most annoying things about 16 for offline players have been addressed. Looking forward to the presentation and slider tweaks and getting my powerplay per game average closer to three in 7 minute periods.
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Old 09-09-2016, 12:09 PM   #19
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Re: NHL 17: Quick Impressions

Im actually seeing penalties on the cpu this year! Of course I jacked it up to 100 but still good to see.

Game doesn't feel like it's changed that much, and I'm hearing the same old commentary.

World cup mode is fun, but I wish you could mold the roster however you want.

Haven't dug too much into the game yet. The Kings have their correct goal horn but don't have their goal song correct but I've heard this may be a glitch as others have this issue.

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Old 09-09-2016, 01:32 PM   #20
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Re: NHL 17: Quick Impressions

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Originally Posted by Therion7
Thanks very much for answering.

Don't get as much time to play as I used to but it is apparent that a fair whack of the most annoying things about 16 for offline players have been addressed. Looking forward to the presentation and slider tweaks and getting my powerplay per game average closer to three in 7 minute periods.
I play seven minute periods and was getting about that. Just because you may take five penalties and computer takes one or so doesn't mean it's broken.....They tend to even out over a span of games with a good amount of two man advantages....at least on my settings.
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Old 09-09-2016, 01:40 PM   #21
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Re: NHL 17: Quick Impressions

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Originally Posted by franch1se
Im actually seeing penalties on the cpu this year! Of course I jacked it up to 100 but still good to see.

Game doesn't feel like it's changed that much, and I'm hearing the same old commentary.

World cup mode is fun, but I wish you could mold the roster however you want.

Haven't dug too much into the game yet. The Kings have their correct goal horn but don't have their goal song correct but I've heard this may be a glitch as others have this issue.

Sent from my SAMSUNG-SM-N920A using Tapatalk
You can't say the game hasn't changed. Gameplay wise you can do things you've never been able to do replicating the random chaos of the game. Commentary wise you could say it's not much different, but this gameplay could be epic. This is a good buy. Opening up such a vast array of effective sliders may have been the best idea they've ever had
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Old 09-09-2016, 02:24 PM   #22
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Re: NHL 17: Quick Impressions

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Originally Posted by onlybygrace
You can't say the game hasn't changed. Gameplay wise you can do things you've never been able to do replicating the random chaos of the game. Commentary wise you could say it's not much different, but this gameplay could be epic. This is a good buy. Opening up such a vast array of effective sliders may have been the best idea they've ever had
That's good to hear. Nice to see things might be trending back in the right direction.

Have you been able to test relocation to see if it affects league alignment? It's going to be a bit of a immersion killer to move from East to West and still be in the save division/conference.
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Old 09-09-2016, 02:48 PM   #23
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Re: NHL 17: Quick Impressions

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That's good to hear. Nice to see things might be trending back in the right direction.

Have you been able to test relocation to see if it affects league alignment? It's going to be a bit of a immersion killer to move from East to West and still be in the save division/conference.
No i haven't. My time is up, also...
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Old 09-09-2016, 03:43 PM   #24
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People really weigh the quality of a game on the presentation?

I have completely different values as to what makes a good game as a lot of people.

All present.tation aspects get skipped 2 months after release. By a lot of people. All the time. For this fact, it's cool, but presentation means nothing to me.
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