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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-07-2016, 10:59 AM   #561
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by extremeskins04
But you're saying it's not a day one purchase for you and you need to test the controls. What better way to test than with the Prelude since it's free. I'm not much of a college ball fan either but I want to see how the game feels.
I already don't enjoy college ball or MyCareer. I wouldn't want that to influence how I feel about the controls. I can wait.
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Old 09-07-2016, 03:23 PM   #562
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Hey Mike, noticed that on one of the gameplay :



Any chance of that being fixed at some point this year ? Player models should have the priority over the circle under the players. Doesn't look right to me.

Used to be like that :



Edit apparently it's the shot meter that goes through player bodies. Was this on purpose ?

Last edited by Vni; 09-07-2016 at 06:57 PM.
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Old 09-07-2016, 03:31 PM   #563
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Any chance some of these floaty passes will be patched by the 16th?
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Old 09-07-2016, 05:49 PM   #564
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Are the triple threat and jab steps gonna be effective this year? I just felt like years past it never really seemed to work the way it does in reality.
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Old 09-07-2016, 08:41 PM   #565
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, in 2K15 we were able to rotate our player while editing their jumpshots. It made is so much easier because we could see how the base and forms look from the side and back, as well as the front.

Can you tell us why it was taken out last year, and still again this year?

There's a huge community that uses this feature to get all NBA players' shots down perfect. It's a pretty huge part of the game.

So I'm just curious why it was taken away.
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Old 09-08-2016, 04:18 AM   #566
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by WISports
Mike, in 2K15 we were able to rotate our player while editing their jumpshots. It made is so much easier because we could see how the base and forms look from the side and back, as well as the front.

Can you tell us why it was taken out last year, and still again this year?

There's a huge community that uses this feature to get all NBA players' shots down perfect. It's a pretty huge part of the game.

So I'm just curious why it was taken away.
I'd like to know that as well
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Old 09-08-2016, 11:38 PM   #567
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where's the gameplay
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Old 09-09-2016, 12:33 AM   #568
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Vni
Hey Mike, noticed that on one of the gameplay :



Any chance of that being fixed at some point this year ? Player models should have the priority over the circle under the players. Doesn't look right to me.

Used to be like that :



Edit apparently it's the shot meter that goes through player bodies. Was this on purpose ?
I was noticing that more and more in the gameplay videos. I might end up turning it off completely.
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