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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-02-2016, 11:37 AM   #393
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Please make back tap rebounds user controlled maybe turbo with a hard press of the rebound button, just imagine the fun we would have with that risk and reward feature.

Also my question are there tug of war rebound animations where both guys lock up after a rebound tug on the ball and one player gets ripped.
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Old 09-02-2016, 11:48 AM   #394
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quote: you can quickly swap them around without going into the pause menu to make sure you have your best defenders checking the biggest threats. - FINALLY!
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Old 09-02-2016, 01:08 PM   #395
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Using the point forward SF as an example, by "doin' work" can we raise or cap level from 15 to 25?
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Old 09-02-2016, 01:17 PM   #396
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Quote:
Originally Posted by Mosdef14
Using the point forward SF as an example, by "doin' work" can we raise or cap level from 15 to 25?
Our* I'm an idiot and can't use grammar.
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Old 09-02-2016, 01:26 PM   #397
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by renni
but you arent going to get a green release on a contested shot. That has never been a thing in 2k. Its a perfect release for a reason. It takes everything into account.
Ehh, this is definitely false. I've gotten many green releases on contested shots in 2K15/16 and I've already seen several in the leaked 2K17 footage.
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Old 09-02-2016, 01:29 PM   #398
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike we really have to get splitting the defense animations into the game!

https://youtu.be/DxrweKfFFIs

https://t.co/spVfU6yiyl

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Old 09-02-2016, 01:40 PM   #399
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Mosdef14
Using the point forward SF as an example, by "doin' work" can we raise our cap level from 15 to 25?
And to further this, if you're only rewarded increases via positive performance/work, once you've reached or purchased an attribute level higher than base archetype (25 3PT vs 15 3PT from example), can that ever be taken away for poor performance/lack of work?

I want to know, that if I choose a Point Forward SF, that I'm not stuck with an average 3PT rating and a horrible defense rating for LIFE!!! And by increasing that category, can I max it to 25 and keep it at 25?

Is giving us the total maximum number of potential attribute points an option????

*Caveat, I know there will be a limit to the exact amount of upgrades you can achieve and have to determine which areas to place them. My question is, ensuring you get to CHOOSE the EXACT category you want to place that upgrade and that it is possible to max out.
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Old 09-02-2016, 01:55 PM   #400
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Peninc
This may be one of OS's best threads ever... just based on sheer content, information and engagement. Love the effort and transparency @Beluba. I went through the entire thread and I don't think I've seen where you missed anyone's questions. Major respect due. Added to the fact that it seems all the niggles I had with 2K16 have possibly been ironed out. I don't usually believe in preordering games but I will be doing so this weekend. Thanks!

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Wed he missed mine. But oh well. No biggie. I had a question about when the guy you're passing to is standing still,then you pass it and he runs into traffic causing turnover. I hate that.. But oh well I'll find out in prelude
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