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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-02-2016, 01:52 AM   #353
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Barnsey
That's badass!!
The community here is gonna have a ball with this
.....You mean I can hybrid together Chris Mullen and Dan Majerle's jumpers? Oh god. I just wanted bases/releases. I didn't know I wanted this feature until you said it.
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Old 09-02-2016, 01:56 AM   #354
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I don't know how the game is going to end up playing for the online folks, but it seems like single player MyLeague players will have the potential to create a pretty phenomenal gameplaying experience, with things like the the body up sensitivity slider, customizable pass targeting sliders, and the other new tuners turned sliders. Getting collisions down is so vitally important.
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Old 09-02-2016, 01:57 AM   #355
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
Euros are done by double tapping the Shot Button now. The Left stick selects whether you Euro Left or Right.
Love this. I miss the days when eurostep was a double-tap. Was hoping it would make a come back
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Old 09-02-2016, 02:01 AM   #356
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Originally Posted by Barnsey
Love this. I miss the days when eurostep was a double-tap. Was hoping it would make a come back
Me too. I couldn't pull off euro step layups to save my life.
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Old 09-02-2016, 02:03 AM   #357
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike I have 2 questions...

1. How does the layup meter work for acrobat layups?

2. There was a bug (I'm sure you're aware) of the game thinking you're contested when stepping into a wide open mid range sometimes that would give you a d-c grade. I assume this was triggered by the zig-zag penalty, even though the player would just go one direction and take a few steps. Was this tuned?
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Old 09-02-2016, 02:12 AM   #358
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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You're calling mike wang a liar?



So... I usually don't write books, but it's sad that this has to be repeated time and again every single year over and over to the same people

I'm sorry to tell you that your so called "gotcha" post with "proof" has failed, but yeah it failed.


I'm only going to say this once, and afterwards never call out my name again saying you have proof and you don't.

When people say "there is rubberband AI, there is comeback code"....

The specifically mean, when they get leads, they tend to lose them, specifically in the 2nd half of the game where their runs cool down, the other team (the AI) goes on its own run while they miss shots ,etc..

This applies to all modes.





FACT: THERE IS NOT one single line of code that says, okay now make the user miss everything and you the AI make everything. It simply doesn't exist.

The AI in the game is dumb, it knows nothing until there is something coded to tell it what to do. So Mike tried to let people know, as well as Da_Czar and many others, people who have seen the code, people who interact with those people to let you know that it doesn't happen.

What people like you do is ignore things like ACE, and the coach making adjustments on you, and when your same tactics stop working you start missing shots and get cold because the AI has countered. Sadly your ego can't take losing so naturally you blame the game/developer.






SECONDLY: Hall of Fame was made difficult for all of the years people kept coming here saying "the game is too easy, i got this handled I need a challenge" within a month of the games release.

That mode specifically is set to not have comeback AI, but to have the CPU take advantage of every mistake that you make. Basically your window of screwing up is shorter than any other mode, and there is your challenge.

The game is fine on other levels but you wanna be superheros who feel they have the game mastered in a week want to jump directly into HOF, then claim the game is a cheesefest to the rest of us.


Now, when you provide me evidence of the proof that this "comeback code"actually exists, and make the gameplay makers and engineers liars, then we will believe you.

What I see, you don't even understand what people mean when they say comeback or rubber band AI, and don't even realize they aren't even the same thing.

There is a lot of history on these forums that i'm sure you've missed, and may not even know where some of it started, so i'm just trying to help you.

"gotcha" post with "proof" You're over doing it. Just stating what i saw with added proof as a bonus. I mentioned your name because you and a couple of other guys like Wii sports have easy names and avatars to remember. I'm not trying to out do anyone. I just want the game to be the best it can be. Also I'm not disregarding the ACE system in the game. I'm fully aware of adjustments being made. I just know the difference between adjustment's being made and artificial attribute boost happening. I've been playing basketball for 15+ years. Adjustments and adapting simply don't work that way. But like i said. I just want the game to be the best it can be. I'm not looking to compete with anyone over the internet.
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Old 09-02-2016, 02:14 AM   #359
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike - regarding to rebounding. Will smaller guys like charles barkley be as competitive rebounding wise as any good rebounder?. In previous years despite stats - taller guys would usually have the advantage. I hope we can make smaller bigs in my career and have our unique traits. If it was answered before - ignore this.

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Old 09-02-2016, 02:16 AM   #360
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Barnsey
Love this. I miss the days when eurostep was a double-tap. Was hoping it would make a come back
I hate it. The Euro step was so easy to perform on the shot stick. I've never understood why the community seems to have had such a tough time with it. All you had to do was release turbo and push the shot stick down at a 90º angle—left or right, depending on the position of your defender—when you were driving to the basket.

Last edited by TheVinylHippo; 09-02-2016 at 02:18 AM.
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