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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 08:43 PM   #257
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

With timing layups being a thing, all I know is that the SERVERS better be up to scratch this year as mis-timing layups due to lag will definitely get people raging.

Working the ball inside was a good fall back way of scoring in previous years if the game was laggy and made timing jumpshots difficult...

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Old 09-01-2016, 08:44 PM   #258
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by LorenzoDC
Mike, I just want to shout out to you and the dev team for how you collectively have observed and analyzed your own game, identified areas to improve, and (more than likely) executed on those targeted areas for improvement.

That's a very substantial undertaking. Seriously, it gets short shrift among your buyers and most people here. But what's really standing out to me, as I absorb all this and your answers to questions, is the level of clear eyed review you all did about the places where game play was weaker and could improve.

OS'ers offer a fair amount of analysis on those lines, some better than others, but you guys have taken all that and your own assessments to identify areas in a short cycle where you could make real changes - physicality, animations and post play, defensive movement on ball and off, and so on -and translated it into technical projects you can focus on and complete.

Nevermind all the project management and testing and coding and frustration that comes out of all that, which is itself huge. I'm just really appreciative of the genuine effort and intelligence that goes into really trying to make the game better as a basketball game.

Yes there may be areas where you don't execute as well as you hoped, and yes there are choices to make about developmental resources that leave some players disappointed. That's a given. But other game teams don't engage the hard core fans the way you do to help you target areas to improve and enhance design.

So thank you. I wanted to call that out.
Co-Sign. Although some things each year don't end up working out well in terms of implementation, I never doubt the the gameplay team is fully cognizant of those issues, and will work tirelessly to improve them.

This reality makes their policy of somewhat limited interaction through social media during the development process, easier to bear, for me at least.
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Old 09-01-2016, 08:45 PM   #259
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
Stepback Js are off the Shot Stick this year. You tap the Shot button to get them now. Timing works the same way though, after the stepback finishes and the player starts to gather, the meter starts to fill.

They're pretty effective this year with the right guys. Pullups, spin jumpers, and stepbacks all got a decent boost for the guys that can actually do them IRL.
Are the stepbacks quicker this year? In 2k16 i like to use James Harden hop/step back but its way to slow so its easy to defend
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Old 09-01-2016, 08:46 PM   #260
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Goffs
So the defensive stance is automatic this year? Holding LT will exactly do what this year?
LT is used for initiating contact as a defender. Crowd the ball handler, Post Engage, Grab offball, etc.
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Old 09-01-2016, 08:48 PM   #261
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by avaya23
Beluba...I have 2 questions and they are short and sweet..
When u pump fake a standing shot like say a 3...will we be able to get the shot off without seeing the player run into me and just call a foul?
Second one is kinda simple...let's say same situation but after the pump fake can we sidestep to a side like steph and klay do ? Hope it all makes sense
When you fake a defender out and he flies into you, we still need to resolve those collisions. So yes, sometimes those fouls will still be called.

We did add the quick side step jumpers though. Hold Left Stick to the side and shoot. They're really quick and might help you avoid getting clobbered by those close out guys.
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Old 09-01-2016, 08:49 PM   #262
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by thedream2k16
Are the stepbacks quicker this year? In 2k16 i like to use James Harden hop/step back but its way to slow so its easy to defend


49:05 check that possession by the AI and the stepback J by Klay. Looks pretty quick to me.
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Old 09-01-2016, 08:50 PM   #263
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Are the penalties still the same for dribbling the ball long and then shooting?


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Old 09-01-2016, 08:53 PM   #264
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Thanks Mike for the quick response...much appreciated!
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