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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 08:30 PM   #241
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Kushmir
lol...yeah no kidding. But when you turn it off you're still bound by the shot-meterish timing, tho right?
Yeah, turning off the meter just turns off the visuals. If you don't want to play with shot timing at all, you need to change Shooting Type from User Timing to Real Player % in the Settings menu.
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Old 09-01-2016, 08:31 PM   #242
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

So the defensive stance is automatic this year? Holding LT will exactly do what this year?
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Old 09-01-2016, 08:32 PM   #243
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Beluba...I have 2 questions and they are short and sweet..
When u pump fake a standing shot like say a 3...will we be able to get the shot off without seeing the player run into me and just call a foul?
Second one is kinda simple...let's say same situation but after the pump fake can we sidestep to a side like steph and klay do ? Hope it all makes sense
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Old 09-01-2016, 08:32 PM   #244
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Sundown
Bit of a bummer since I'm an exclusive shot stick user and it seems a bit weird to have some shots split between the button and stick. I liked the previous 2K standard and preferred way of playing, where all shots could be performed on the stick in a (somewhat) intuitive way and can flow out of dribble moves naturally.

How are step back shots performed this year, now that the right stick deflection direction is used for shot accuracy? Are context sensitive directional jumpshots still a thing?
Stepback jumpers are done by tapping the Shot Button. Same with spin jumpers (Sprint+double tap).
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Old 09-01-2016, 08:32 PM   #245
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Defensive Assist is back to being a slider, the pressure sensitive thing didn't work out the way we wanted. Also, it's OFF for online play, so you shouldn't be getting pulled away from where you're trying to go any more.
That's huge. Well done.
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Old 09-01-2016, 08:33 PM   #246
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
Defensive Assist is back to being a slider, the pressure sensitive thing didn't work out the way we wanted. Also, it's OFF for online play, so you shouldn't be getting pulled away from where you're trying to go any more.
Thank you!!!
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Old 09-01-2016, 08:34 PM   #247
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by EarvGotti
Mike in regards to rebounding, can the user manually use swim moves while boxed out to improve their position when fighting for the board?

I'm just trying to get a sense of whether the rebounding skill gap has been improved like how dribbling has(in terms of user skill)
You use the Left Stick to improve your positioning. Push toward the other guy to push him out of position, left or right to swim around that way when you're boxed out.
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Old 09-01-2016, 08:36 PM   #248
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by MontanaMan
I think the issues with greens automatically falling is when you make them so difficult to obtain, you expect to be rewarded for your precision.

If they were easier to get, but you missed a few here and there, it probably wouldn't be as annoying to people.

It's a psychological thing really.


Which is why I believe it should have stayed the way it was. Back then I barely heard people talking about missing greens.


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