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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 08:21 PM   #233
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba

2. Height and rebounding attributes play a huge role in success this year, so I definitely think you'll notice a stark advantage in a bigs vs. small lineup when it comes to rebounding.
Mike in regards to rebounding, can the user manually use swim moves while boxed out to improve their position when fighting for the board?

I'm just trying to get a sense of whether the rebounding skill gap has been improved like how dribbling has(in terms of user skill)
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Old 09-01-2016, 08:22 PM   #234
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by KoolAidNoSugar
About the Hall of Fame badge.

Do you have to play on HOF to get this badge?

Can elaborate a little more on the badge its self?
Ex: if I'm a sharpshooter and I have monster game at the rim will unlock a boost for layups/dunks?


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We just found that we needed another level above Gold to be able to express truly special players. That's why the HoF badge was created. But no, it has nothing to do with HoF difficulty.

If you're a sharpshooter and have a monster game at the rim, you will receive a boost to your inside game, yes. But it will take much longer to get hot doing that as a sharpshooter than it would as a slasher, and the boost to layups/dunks will be much smaller.
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Old 09-01-2016, 08:23 PM   #235
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by LD2k
Mike, is it lit?

23 wants to know.
I wouldn't use the word lit. Mostly because I don't use the word lit. It's a pretty good game though.
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Old 09-01-2016, 08:23 PM   #236
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
1. Nothing controllable for the CP3 dribble but some of the dribble collision awareness anims look kind of like what you're describing. And for those body ups from last year where defenders were able to sprint in front of the ball to cutoff the ball handler... only elite defenders have access to those.
To piggy back on that, if a ballhandler stops in the lane and a defender runs into him from behind, is that going to start being called? That's the go to tactic for a lot of point guards past and present.
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Old 09-01-2016, 08:23 PM   #237
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I think the issues with greens automatically falling is when you make them so difficult to obtain, you expect to be rewarded for your precision.

If they were easier to get, but you missed a few here and there, it probably wouldn't be as annoying to people.

It's a psychological thing really.
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Old 09-01-2016, 08:26 PM   #238
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Appreciate all the work you guys put in for NBA 2K17, Mike. Quick question for you: how does the shot stick timing affect step back jumpers this year? I'm assuming they're still triggered by the shot stick as well as the button + left stick combo. Also, will step back jumpers be more effective this year, specifically for the guys that use them often in real life? A lot of the animations seemed too slow to me to effectively create space for a good shot in 2K16.
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Old 09-01-2016, 08:28 PM   #239
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

One question for me this year. Has automatic shot contesting been removed?
IMO its one of the worst additions to the game. Just change it to "Always" with defensive assist at 100 and no jumpshots or post moves will go in basically especially in PNO games
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Old 09-01-2016, 08:28 PM   #240
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by ksuttonjr76
Oh yeah! Is defensive assistance still pressure sensitive or is it back on the slider?
Defensive Assist is back to being a slider, the pressure sensitive thing didn't work out the way we wanted. Also, it's OFF for online play, so you shouldn't be getting pulled away from where you're trying to go any more.
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