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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 06:15 PM   #177
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

I wrote a long post on page 3 of the previous blog thread. But since its closed I cannot copy it to paste it here..

1. You mentioned your team spent a lot of time on ball handler vs defender interactions. (Great news!!) Can you elaborate on this? Were you able to remove all the suction/warping on the defensive end, and incorporate more first step explosion for ball handlers?

2. The blog states your team removed a lot of the artificial boost for the CPU on Hall of Fame. This is huge news! Has this improved the "momentum" system which seemed to really favor the trailing team? I know you guys say there is no comeback code, and I certainly take you for your word, but I did notice a lot of funky things happen when I take an 8-10 point lead. Hoping all this is removed. (I noticed this on Superstar level as well)


Incredible blog!! Thank you, Mike!
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Old 09-01-2016, 06:16 PM   #178
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by scottyp180
How about Eurosteps? Are those still controllable with the right stick? Last year they were done by Sothwest/South East on the right stick.
Euros are done by double tapping the Shot Button now. The Left stick selects whether you Euro Left or Right.
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Old 09-01-2016, 06:17 PM   #179
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Hustle Westbrook
One more thingy, are green release layups automatic or is the timing aspect just a boost?
If you can green a layup, it should go in (unless it gets blocked.) It's really tough to do though, especially contact/circus layups.
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Old 09-01-2016, 06:19 PM   #180
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by yellow86
Also, has taking the ball out after a basket for a fast break finally been improved? It always takes a second or two too long!!
Quick inbounds have been improved quite a bit. I don't know if they're significantly faster than before though. I guess it never bothered me.
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Old 09-01-2016, 06:22 PM   #181
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by ataman5
So what i want to ask is about long tip rebounds just like Divac did here but ended up! you know...

So long rebound tips in ?

Yeah those long back taps are in. They're one of my favorite additions to the game this year.
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Old 09-01-2016, 06:23 PM   #182
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, do big men throw dem bows after they get a rebound if guys are around him trying to take the ball?

Last edited by Americas Team; 09-01-2016 at 06:28 PM.
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Old 09-01-2016, 06:25 PM   #183
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, posting this here in the hopes that you see it.

Thank you for all your hard work on this game.

I grew up playing the Lakers vs. Celtics and Bulls vs. Blazers on Genesis. Its great to have someone that I feel loves the NBA and these games as much as I always have running the show and making these huge improvements every year.

Thank you.
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Old 09-01-2016, 06:28 PM   #184
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by ch46647
2. The blog states your team removed a lot of the artificial boost for the CPU on Hall of Fame. This is huge news! Has this improved the "momentum" system which seemed to really favor the trailing team? I know you guys say there is no comeback code, and I certainly take you for your word, but I did notice a lot of funky things happen when I take an 8-10 point lead. Hoping all this is removed. (I noticed this on Superstar level as well)
On this, I'm also curious to what extent the AI improvements required any other adjustments to sustain game balance, and if any of those adjustments affected the way we may experience momentum during gameplay, especially 12 minute quarter games.

Thanks.
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