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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 06:06 PM   #169
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Hustle Westbrook
Couple questions Mike,

1. Will there be a penalty for not aiming the Shot Stick correctly?

2. What was the thought process behind makig greens automatic makes again?
1. Yes, the penalty gets stronger the higher the difficulty
2. I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.
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Old 09-01-2016, 06:09 PM   #170
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike has me crying over here!!

During a Give & Go, you can call for an alley-oop by pressing the Shot Button while holding the Pass Button

I've wanted this for soooooooo long.

https://www.youtube.com/watch?v=fMG6P9b6tug

Thank You!!!
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Old 09-01-2016, 06:12 PM   #171
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
This was a bug in the contest system and should no longer happen in 2K17. Pump fake draw fouls on the perimeter should only happen if you actually press the block button to get into the air.
Is the shot attempt still automated? It felt weird having a shot automatically thrown up for me, when I otherwise always have control of when I'm shooting, particularly when there are a number of actions a player might want to take if they get their defender in the air rather than simply putting up a shot and drawing the foul.
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Old 09-01-2016, 06:12 PM   #172
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
1. Yes, the penalty gets stronger the higher the difficulty
2.I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.
I completely agree.... Watching people complain about this subject feels like headbands thread again. Can we still turn off the meter?
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Old 09-01-2016, 06:12 PM   #173
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by antdoggydogg
Hey Mike, thanks for the in-depth post. Loved hearing about all the new details. I have a question.

Are POE's still in the game? If not, is there a new option thats been added to help us choose how hard each team crashes the board or run in transition, defensive pressure, all that stuff?

I felt like POE's added a lot of variety to the teams and really helped bring out accurate team stats in MyLeague.
The concept is still there, but we call them Offensive and Defensive Game Plans now. DPAD RIGHT.
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Old 09-01-2016, 06:13 PM   #174
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Will the addition of the turbo cam be added to online modes?

Sent from my LG-H810 using Tapatalk
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Old 09-01-2016, 06:13 PM   #175
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
1. Yes, the penalty gets stronger the higher the difficulty
2. I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.
Yeah, I figured.

TBH I don't understand all the drama about it one way or another.
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Old 09-01-2016, 06:14 PM   #176
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by alabamarob
Thanks for the info Beluba. 2 questions.


1. Weak blockers vs. Great blockers. Will the weak blockers be called for more fouls on block attempts or have limited block animations?

2. Turbo closeouts. You said that fouls will be called when undercutting the shooter. What about foul calls on above the waste contact on shooters when defenders make a wild/bad contest?
I don't think we explicitly call more fouls on weak blockers. Although I suppose since they're mis-targeting the ball more you'll see more hand to wrist/arm contact which should yield more shooting fouls.
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