Home

NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

This is a discussion on NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang within the NBA 2K Basketball forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 09-01-2016, 06:06 PM   #169
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Hustle Westbrook
Couple questions Mike,

1. Will there be a penalty for not aiming the Shot Stick correctly?

2. What was the thought process behind makig greens automatic makes again?
1. Yes, the penalty gets stronger the higher the difficulty
2. I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.
Beluba is offline  
Reply With Quote
Old 09-01-2016, 06:09 PM   #170
Fear is the Unknown
 
jeebs9's Arena
 
OVR: 34
Join Date: Oct 2008
Posts: 47,467
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike has me crying over here!!

During a Give & Go, you can call for an alley-oop by pressing the Shot Button while holding the Pass Button

I've wanted this for soooooooo long.

https://www.youtube.com/watch?v=fMG6P9b6tug

Thank You!!!
__________________
Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQo
jeebs9 is offline  
Reply With Quote
Old 09-01-2016, 06:12 PM   #171
Rookie
 
OVR: 0
Join Date: Oct 2014
Location: New Zealand
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
This was a bug in the contest system and should no longer happen in 2K17. Pump fake draw fouls on the perimeter should only happen if you actually press the block button to get into the air.
Is the shot attempt still automated? It felt weird having a shot automatically thrown up for me, when I otherwise always have control of when I'm shooting, particularly when there are a number of actions a player might want to take if they get their defender in the air rather than simply putting up a shot and drawing the foul.
dwnz is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-01-2016, 06:12 PM   #172
Fear is the Unknown
 
jeebs9's Arena
 
OVR: 34
Join Date: Oct 2008
Posts: 47,467
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
1. Yes, the penalty gets stronger the higher the difficulty
2.I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.
I completely agree.... Watching people complain about this subject feels like headbands thread again. Can we still turn off the meter?
__________________
Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQo
jeebs9 is offline  
Reply With Quote
Old 09-01-2016, 06:12 PM   #173
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by antdoggydogg
Hey Mike, thanks for the in-depth post. Loved hearing about all the new details. I have a question.

Are POE's still in the game? If not, is there a new option thats been added to help us choose how hard each team crashes the board or run in transition, defensive pressure, all that stuff?

I felt like POE's added a lot of variety to the teams and really helped bring out accurate team stats in MyLeague.
The concept is still there, but we call them Offensive and Defensive Game Plans now. DPAD RIGHT.
Beluba is offline  
Reply With Quote
Old 09-01-2016, 06:13 PM   #174
Rookie
 
njblazer09's Arena
 
OVR: 0
Join Date: Sep 2012
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Will the addition of the turbo cam be added to online modes?

Sent from my LG-H810 using Tapatalk
njblazer09 is offline  
Reply With Quote
Old 09-01-2016, 06:13 PM   #175
MVP
 
LorenzoDC's Arena
 
OVR: 3
Join Date: Sep 2010
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by Beluba
1. Yes, the penalty gets stronger the higher the difficulty
2. I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.
Yeah, I figured.

TBH I don't understand all the drama about it one way or another.
LorenzoDC is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-01-2016, 06:14 PM   #176
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Quote:
Originally Posted by alabamarob
Thanks for the info Beluba. 2 questions.


1. Weak blockers vs. Great blockers. Will the weak blockers be called for more fouls on block attempts or have limited block animations?

2. Turbo closeouts. You said that fouls will be called when undercutting the shooter. What about foul calls on above the waste contact on shooters when defenders make a wild/bad contest?
I don't think we explicitly call more fouls on weak blockers. Although I suppose since they're mis-targeting the ball more you'll see more hand to wrist/arm contact which should yield more shooting fouls.
Beluba is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:09 AM.
Top -