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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 04:50 PM   #161
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Bornindamecca
I am not too grown or too sim to admit that I am extremely hyped for this. Been waiting on this one, since player personalities have been RNG on the court. I hope this expands into overall personality related celebration packages that affect teammate/media/fan perception in MyCareer.
3 Shots to the Dome all day, word to Melo lol
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Old 09-01-2016, 04:51 PM   #162
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

When shooting jumpshots, I have always been a button user. Just wondering if there is a way to pass out of a shot when using the shot stick.
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Old 09-01-2016, 04:53 PM   #163
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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So what i want to ask is about long tip rebounds just like Divac did here but ended up! you know...
Divac made the correct play here. He's trying to run out the clock by tipping the ball into the empty backcourt.

He just got bitten where the sun don't shine by rotten luck.

Sorta like how Brandon Knight made the CORRECT MOVE by trying to jump and contest DeAndre Jordan's alley-oop, rather than just letting it go and coming off as a lack of effort, but...well, we all know how that turned out.
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Old 09-01-2016, 04:54 PM   #164
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by scottyp180
How about Eurosteps? Are those still controllable with the right stick? Last year they were done by Sothwest/South East on the right stick.
I read somewhere euros were back to double tapping the shot button this year

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Old 09-01-2016, 05:08 PM   #165
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Sorry if it was asked

Any new camera for online ?

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2k18 fixes

Bigs can cover to much ground on defense(they are too fast)

Late contest on laups matter too much.

Random blocks doing pumpfakes.

Leaning shots for guys who have catch and shoot badge should be removed.
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Old 09-01-2016, 05:30 PM   #166
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike,

Thanks for the blog and the answers. For CPU/AI ballhandlers this year, in pick & roll situations can they reject the screen? In 16 it seemed hard coded to always take the screen and proceed in whichever direction the screener was approaching from.

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Old 09-01-2016, 05:45 PM   #167
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

anyone know we can turn of "new shot meter stick" and stick w/ old method?
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Old 09-01-2016, 05:56 PM   #168
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by rhein77
Great great read Mike. Congrats on the Dev teams success.

I have a question about hop step layups and spin layups in relation to respecting a defenders position in the paint. I wonder what the risk reward will be in relation to 2k16... I often avoided layups in the paint in 16 to avoid the more than likely turnover or strip.

Will we have the full arsenal of moves at our disposal without worrying about turnovers? Thanks


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What we attempted to do with advanced layups was to reward users for doing them in the right situations and in the right directions. If the defender is shading right, a euro or hop step left is a good decision. Spin layups are all about distance. Too close and you'll get jammed up, too far it just slows you down.

We added hop step layup collisions where the shooter will lose the ball and be more susceptible to strips if he collides with the defense during the hop.

I think with the layup timing (which seems easier to do on some of the longer layup types like euros and hopsteps) you have a pretty solid arsenal of shots to attack with.
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