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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 04:27 PM   #153
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I spent a lot of time re-tuning the speed gaps between smaller vs. taller ball handlers. And Jers did the same thing with movement. We also added a new Speed with Ball rating to be able to differentiate players who could move fast without the ball but dribbled slow and vice versa.
And that right there is the difference maker...just bc a player is shorter or weighs less than another player does not make him faster nor a better ball handler. Hopefully this addition will make for better signature style and customization
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Old 09-01-2016, 04:30 PM   #154
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Really hope it all works out as written, then it's really great. I'm somehow doubting the timing works when momentum is shifting and you're up by 10-20 points. Thus, still having guys miss point blank lay-ups even if you time it well.

2k can deny it all they want, I've played the games for years and there's always a few minutes in the game where you can't make anything to save your life and it's always when you're up and make everything when you're down and get back in it. It's not skill, it's a code of some sorts. Please tell me this is fixed?!

Also, no control over post entry passes like a lob or bounce pass?
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Old 09-01-2016, 04:33 PM   #155
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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- A new user-controlled emote system allows you to customize your on-court celebrations and trigger them after big plays.
I am not too grown or too sim to admit that I am extremely hyped for this. Been waiting on this one, since player personalities have been RNG on the court. I hope this expands into overall personality related celebration packages that affect teammate/media/fan perception in MyCareer.
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Old 09-01-2016, 04:34 PM   #156
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I'm taking credit for the addition of the "give up" defense.. I was the only one on here that's ever talked about that at all.. Go back in the forums & check.. Thank you 2K👏👏👏💯
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Old 09-01-2016, 04:41 PM   #157
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by yellow86
Really hope it all works out as written, then it's really great. I'm somehow doubting the timing works when momentum is shifting and you're up by 10-20 points. Thus, still having guys miss point blank lay-ups even if you time it well.

2k can deny it all they want, I've played the games for years and there's always a few minutes in the game where you can't make anything to save your life and it's always when you're up and make everything when you're down and get back in it. It's not skill, it's a code of some sorts. Please tell me this is fixed?!

Also, no control over post entry passes like a lob or bounce pass?
Look at the last page of the article. Mike Wang came out and said that the attribute boost were basically gone this year. I've believed there was always a form or rubberband A.I (or at least i think that's what it's call) in most sports games. I do however understand why though.
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Old 09-01-2016, 04:43 PM   #158
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Also, has taking the ball out after a basket for a fast break finally been improved? It always takes a second or two too long!!
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Old 09-01-2016, 04:44 PM   #159
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike, Will there be more charges called in my career. I played over 300 my career games in 2k16. And I only see like 10 charges being called. Plus like to see more kick ball being called too. I know this might be too much to ask. Any chance of custom sliders being used in MyCareer.

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Old 09-01-2016, 04:45 PM   #160
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

So what i want to ask is about long tip rebounds just like Divac did here but ended up! you know...

So long rebound tips in ?

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