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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Old 09-01-2016, 02:56 PM   #89
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by VinnyVegas28
Mike, excellent post.. Question regarding the new post up game, you mentioned the dream shake, are we going to have signature moves like that? If so, will the ai utilize the post up moves especially when playing as classic teams? I want to see the ai dominate inside with Shaq, the dream, Wilt, Ewing and others.

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That's a good question for Zach to answer. I don't know how many of his new post moves/shots are signature vs. packaged by player type. I have seen the AI use the post game quite a bit though. Young Shaq is a beast down there now.

We fixed post dunks this year too. So if you have a runt guarding a big down on the block, you can back him down and dunk pretty easily this year.
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Old 09-01-2016, 02:57 PM   #90
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Also Mike,

Has the team figured out a fix for the replay presentation not working on PS4? I know there are limitations to how the PS4 handles scratch memory, but will we see highlights/player of the game replays no matter how long the quarters we play?

Thanks again for taking the time to chat with us
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Old 09-01-2016, 02:58 PM   #91
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Mike with all the changes in difficulty between user and CPU what is the game tuned for still SS?
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Old 09-01-2016, 02:59 PM   #92
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
Yes to both, you'll see more blocking and charging fouls on dribbler/onball defender collisions this year. As I mentioned in the blog, it's important to take proper driving angles this year. If you try to truck through the defense it'll almost certainly be a turnover.

Pull-up jumpers have been re-tuned and we're bringing back the Shoot off Dribble rating, plus a Difficult Shots badge. Makes the pullup game much more usable this year.

Also, if you undercut shooters, there's a good chance you'll get called for a shooting foul this year. So you have to be careful about sprinting into shooter's legs as a defensive strategy.
Has loose balls being addressed, in nba 2k16 it was a huge problem. For example every time I block or knock the ball out of CPU hand. They recover the ball very quickly unrealistic fast.

Sometimes I will still be in blocking animation, the guy I block recover quickly and scores. It's really annoying. Sometimes I will block the ball hard sending it almost out of bounds but the CPU will make a Randy Moss catch to prevent it from going out of bounds.

Same things with steals, you knock the ball out of their hands and they recover so fast. While your player is in recovering the ball animation, the CPU already recover it and scores.

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Old 09-01-2016, 02:59 PM   #93
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Have in-game injuries returned? Kinda felt like I was cheating the CPU in MyLeague/MyGM by always having healthy players while they consistently had to manage their rosters accordingly.
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Old 09-01-2016, 02:59 PM   #94
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Eman5805
So I suppose the strong and evasive layups will be chosen by the CPU if you use the button then.

Works for me. I'll continue using the button to shoot and the stick to layup or dunk.

Also, are double clutch layups controllable now? Like if you hold the button down or keep the stick tilted?
You can pick strong vs. evade layups with the Shot Button too. It reads the Left Stick to decide what kind of layup you want, like floaters did last year.

Double clutch layups are controlled by pressing the Shot Button or re-deflecting the Pro Stick mid-flight
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Old 09-01-2016, 03:00 PM   #95
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Does it take a couple seconds to get to "full speed" when sprinting or do players still go from stand still to full sprint when hitting sprint button or transitioning from turning around after losing the ball?
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Old 09-01-2016, 03:00 PM   #96
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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Originally Posted by Beluba
That's a good question for Zach to answer. I don't know how many of his new post moves/shots are signature vs. packaged by player type. I have seen the AI use the post game quite a bit though. Young Shaq is a beast down there now.

We fixed post dunks this year too. So if you have a runt guarding a big down on the block, you can back him down and dunk pretty easily this year.
Yes! Hopefully those mouse in the house strip blocks/steals are not OP again as well. I expect with all the new animations down low, the interactions down there will be more realistic.

I'm also assuming we won't see so many defensive flops due to trying to take a charge leading to an open lane and easy bucket. With more defensive animations and ways to make contact play out, the system won't rely on that flop animation as a possible outcome so often.

That's actually pretty big, if that's how this plays out.
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