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NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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Old 08-23-2016, 03:18 PM   #57
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

Timed layups aren't really new. If you do a contact layup or a layup after a foul, I'm pretty sure it matters when you release the stick.

Aiming with the shot stick sounds like difficulty for difficulty's sake. They already have this with free throws but everyone just uses the X button, so if they've done the same with jumpshooting there is literally no point in doing it. This would only be justifiable if you could disable the X button in MyLeague or online so that you're forced to use the shot stick.

Sandbox mechanics do not belong in sports simulations. Every option needs to be equal.
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Most people that are asking for a simulation game don’t really want a simulation game because its too hard.
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Old 08-23-2016, 03:27 PM   #58
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

All I want is for players not to use their starters all game in online matches against me without a significant decrease in performance
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Old 08-23-2016, 03:29 PM   #59
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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Originally Posted by MrMars
It continues.....

It appears that this game will be even more difficult for the casual player that wants to play sim. This is the drawback of this series.

I work and have a family. I don't have the time nor the inclination to learn and practice all these intricate stick inputs in order to be successful against the cpu on anything other than Rookie.

I wish I could play 2k all day. but we all know that's impractical. This was the reason that I was hoping that EA got it's stuff together with Live.

Anyway, I will try, get frustrated. Try again, get frustrated. You know the rest.

MrMars
I forgot where I read it, but they're bringing back 2K University (or whatever it is) with Coach K. I was under the impression that it was some type of tutorial practice mode. I hope they bring back the one version (NBA 2K9?) where they showed you the move, then you had to replicate it to "pass" the segment. That was the practice mode ever, because it covered all the button commands, and you could come back later to it.
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Old 08-23-2016, 04:16 PM   #60
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Originally Posted by 23
With 2k, it's always layers man. Im sure they won't just leave new users or non experts high and dry.

At some point people have to be willing to try new things so they can innovate.

It gets old hearing "its the same game" "this looks like last years game" and when they change something people get upset or want to burn down the house.

It's time for 2k to stand its ground and let their creativity take its place.
And with the 2KU it shouldn't be too difficult for people to pick up and learn the new mechanics. It won't make everyone experts but it will teach people enough to play and enjoy the game. People that are worried about the new mechanics should be willing to dedicate sometime to the 2KU mode in order to understand the game better.

If that isn't enough there is always the option of looking up videos and strategy online. I did this last year and I definitely helped and improved how I played the game.

I know for some this might be a lot to do on their end just to play a game but that's part of what makes these sports games great in this age of gaming. They are no longer simple, basic representations of sports. We are at the point where the gameplay is nearly as complex as the real thing and there are many layers and intricacies involved. This could be overwhelming for some but on lower difficulty settings it should be an issue.
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Old 08-23-2016, 04:29 PM   #61
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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Originally Posted by 23
It gets old hearing "its the same game" "this looks like last years game" and when they change something people get upset or want to burn down the house.
This would only be relevant if it was the same people saying both things. The internet isn't a hive mind. 2K's fanbase isn't a hive mind. Some people like A, some people like B. If you expect people there to be no complaints either way, you're delusional.

It's perfectly logical to hear "We want A" from certain people and "We want B" from others, depending on which one the developers go with.

Last edited by RyanFitzmagic; 08-23-2016 at 04:32 PM.
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Old 08-23-2016, 04:36 PM   #62
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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This would only be relevant if it was the same people saying both things. The internet isn't a hive mind. 2K's fanbase isn't a hive mind. Some people like A, some people like B. If you expect people there to be no complaints either way, you're delusional.

It's perfectly logical to hear "We want A" from certain people and "We want B" from others, depending on which one the developers go with.
Lets see, thats not what I was alluding to at all.

But since you took only a piece of my post and interjected your partial thought then ill deal with that.

The problem here is, EVERY SINGLE YEAR the game gets changed from its original creation because of a ton of crying.

Not only here on OS, but twitter, and anywhere else the salty tears can be heard.

I didn't group everyone into any kind of category if you're trying to place some kind of supposition on what I said, but i'm talking about what I see each and every year and what happens as a result.

One of the reasons they cave in is because of catering to that portion of the fanbase. If the youtube "typicals" cry about something, you best believe they're going to listen to them.

It's sad but people don't like to feel like they are learning anything new, and plenty of those comments pop up at the same exact time each year.
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Old 08-23-2016, 04:50 PM   #63
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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Originally Posted by 23
Lets see, thats not what I was alluding to at all.

But since you took only a piece of my post and interjected your partial thought then ill deal with that.
Jeez dude, relax. I misunderstood what you meant. My bad.
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Old 08-23-2016, 05:10 PM   #64
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It's a good thing I never used the stick in the first place. Always felt unnatural to me and aiming with it just makes it sound worse.
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