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NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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Old 08-23-2016, 12:59 PM   #49
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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Originally Posted by Vni
We still don't have confirmation that we can still bounce/lob pass. I'am guessing it's in but it's not in the controls so you never know. I hope we get a modifier for fading again.
It's in both the controls pictures and the controls write up from Steve.
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Old 08-23-2016, 01:02 PM   #50
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

Ah nice, missed it then, my bad.
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Old 08-23-2016, 01:50 PM   #51
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These two hands-on articles have been good so far. I like the improvements but hopefully there are still some more changes we haven't heard about. Im interesting in hearing more about presentation and atmosphere.

However, and I don't want to sound negative, but I need to see and hear more. I'd love to hear hands on impressions from more hardcore players that can better explain the changes and how much of a difference they make (do they make a difference, does it work as it expected, good change/bad change, etc). I'd also like to see these changes on action. I know even then there will still be unanswered questions, we won't know for sure until the game is in our hands, but I just can't read something that says "we fixed, improved this area" and take it as fact without seeing how it works.

Everything sounds great in practice, hopefully they succeed in execution.
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Old 08-23-2016, 02:51 PM   #52
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

It continues.....

It appears that this game will be even more difficult for the casual player that wants to play sim. This is the drawback of this series.

I work and have a family. I don't have the time nor the inclination to learn and practice all these intricate stick inputs in order to be successful against the cpu on anything other than Rookie.

I wish I could play 2k all day. but we all know that's impractical. This was the reason that I was hoping that EA got it's stuff together with Live.

Anyway, I will try, get frustrated. Try again, get frustrated. You know the rest.

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Old 08-23-2016, 03:07 PM   #53
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

With 2k, it's always layers man. Im sure they won't just leave new users or non experts high and dry.

At some point people have to be willing to try new things so they can innovate.

It gets old hearing "its the same game" "this looks like last years game" and when they change something people get upset or want to burn down the house.

It's time for 2k to stand its ground and let their creativity take its place.
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Old 08-23-2016, 03:08 PM   #54
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

Intricate inputs? It's the same controls as last year.....timed layups will take some getting used to but it's not like it's asking you to hold down RT LB to make a layup. It's basically like a jump shot....you hold it down and watch the meter...
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Old 08-23-2016, 03:15 PM   #55
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

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Originally Posted by countryboy
What the...???

Ewwww....just....ewwww

My feeling exactly, probably the devs too, unless that person is a hot female,lol.
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Old 08-23-2016, 03:16 PM   #56
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Re: NBA 2K17 Hands-On Impessions - Physics, Aiming with Shot Stick & More (PopSci)

Quote:
Originally Posted by MrMars
It continues.....

It appears that this game will be even more difficult for the casual player that wants to play sim. This is the drawback of this series.

I work and have a family. I don't have the time nor the inclination to learn and practice all these intricate stick inputs in order to be successful against the cpu on anything other than Rookie.

I wish I could play 2k all day. but we all know that's impractical. This was the reason that I was hoping that EA got it's stuff together with Live.

Anyway, I will try, get frustrated. Try again, get frustrated. You know the rest.

MrMars
We don't even know how it's gonna work, why are people freaking out ? If anything you will still be able to play with players %age offline.
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