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NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)

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Old 08-22-2016, 02:55 PM   #33
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Very anxious to try out the new defense.

Also want to see how the scottie pippen tip steals feel which basically happens when you show the ball too much to the defense.

previously you'd only go for a swipe steall
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Old 08-22-2016, 02:56 PM   #34
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

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Originally Posted by BluFu
Better help defense.. for real this time? Lol

Hopefully when he says that teammates left their assignments, it wasn't one pass away and/or somebody rotated over to the guy that was left.
Yes this! Rotating on defense was a big problem in 2k16.
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Old 08-22-2016, 02:56 PM   #35
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Timed layups confirmed. Pretty amazing. I had made a thread back in 2014 about that.
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Old 08-22-2016, 02:57 PM   #36
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

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Old 08-22-2016, 02:57 PM   #37
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

So are the freelances EXCLUSIVE to the team you are using, or are they all in a sub menu like they were last year when you could pick 3-2 offense, Pace, Triangle, etc.?

If so, they're gonna need to rework the whole selection process because scrolling through 7 pages of offenses last year was a pain during the middle of a possession that often went wasted.
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Old 08-22-2016, 02:58 PM   #38
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So happy that they finally addressed the randomness of steals and the unresponsive unintuitive sizeup moves
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Old 08-22-2016, 02:58 PM   #39
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

Quote:
Originally Posted by 23
Very anxious to try out the new defense.

Also want to see how the scottie pippen tip steals feel which basically happens when you show the ball too much to the defense.

previously you'd only go for a swipe steall

this game is based on animations. so it will still be tied to an animation. on 2k16, far too many near steals happened bc your guy broke out of the animation and couldnt just reach down to get it smh.
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Old 08-22-2016, 03:01 PM   #40
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

This sounds great and everything and I'm getting slightly excited, but actually seeing all this in action would be better than just reading about someone hyping it all up.

Having teammates leave their assignment to stop someone in the paint sounds wonderful, but if they're constantly leaving shooters wide open on the perimeter then that's going to make so many people on here rage. The same goes with deflected passes. Are they happening 25 times a game or at an actual reasonable rate?

Seeing all the "thanks 2k!" comments in here means the honeymoon period of 2k17 has officially begun. I give it until late Sept/early October before it changes back to the old, classic OS 2k board.


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