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NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polygon)

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Old 08-22-2016, 03:11 PM   #17
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

Better help defense.. for real this time? Lol

Hopefully when he says that teammates left their assignments, it wasn't one pass away and/or somebody rotated over to the guy that was left.
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Old 08-22-2016, 03:12 PM   #18
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

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Originally Posted by Steve_OS
Samit told me you can still use X/Square to shoot, for those that were curious.


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Awesome! I'll give the new controls a whirl but it's good to know that I can always fall back if I'm not feeling it.
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Old 08-22-2016, 03:12 PM   #19
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

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Originally Posted by Steve_OS
Samit told me you can still use X/Square to shoot, for those that were curious.


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So can we also still use that for lay ups or do we need to use the analog sticks now? I usually shoot/layup/dunk with the Square button unless it's a fast break and I want a special dunk. If not then I guess I just have to change up how I play.


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Old 08-22-2016, 03:13 PM   #20
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

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Originally Posted by Vni
I just hope defense is more organic because I thought it was somewhat overpowered and fake. Too magnetic, with slow and floaty offensive animation to create seperation. I hope that a guy just standing there and not getting his arms up isn't considered good defense especially against a good player. I hope they brought back some excitement to the offensive side.
I mostly agree with you...

Hopefully the focus on control was maintained when developing these things...
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Old 08-22-2016, 03:14 PM   #21
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

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Originally Posted by trekfan
I think we may need to wait to render judgement till after the first patch.
was just about to say this. if they are trying to implement better overall gameplay mechanics....but trying to reach the release date as well, some stuff is gonna get lost in the fray. the first couple of patches would be needed to see where these implementations truly lay in regards to fluidity
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Old 08-22-2016, 03:17 PM   #22
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

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This applies to passes, too. Jones acknowledged that throwing the ball willy-nilly into the key was almost a "money" play last year. In about half an hour playing NBA 2K17, I saw multiple passes to the paint get deflected and even picked off. The ball just felt more live, whether on passes, steals or rebounds.
This is music to my freaking ears. Thank you 2K!
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Old 08-22-2016, 03:20 PM   #23
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team and More (Polyg

"In about half an hour playing NBA 2K17, I saw multiple passes to the paint get deflected and even picked off."

"The new system in NBA 2K17 is designed to penalize people who lay on the sprint button all the time, because that’s simply not a realistic way to play basketball"

‘Hey, I’m [rated] 95, so I’m good’ — you want to be able to separate that field, and really start bringing out the guys who really know what they’re doing versus the others."

I'm gonna cry

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Old 08-22-2016, 03:28 PM   #24
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Re: NBA 2K17 Hands-On Impressions - Freelance Offenses For Every Team & More (Polygon

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Originally Posted by Hustle Westbrook
This is music to my freaking ears. Thank you 2K!
Our threads/posts paid off Bruh ! Lol
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