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EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

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Old 06-28-2016, 10:00 AM   #129
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Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

Quote:
Originally Posted by polyduster
With that in mind, do you still prefer to play against Hard AI or does Pro give the better challenge now?

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I need to test it some more. I played 3 fights last night against Pro and lost all 3. The positives were that the AI was much better at using its stamina.

The negatives are fighters like Nate Diaz and JDS still throw way too many kicks (an overall AI problem) and the AI is a bit too aggressive for my taste on Pro.

Before this patch, I was still using Hard with house rules because that was the only way to make the game realistic and a bit challenging. From the 3 games I played yesterday, I think I may switch to Pro. I'm going to run a card tonight with Pro to see how it feels.
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Old 06-28-2016, 12:53 PM   #130
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Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

Quote:
Originally Posted by aholbert32
I need to test it some more. I played 3 fights last night against Pro and lost all 3. The positives were that the AI was much better at using its stamina.

The negatives are fighters like Nate Diaz and JDS still throw way too many kicks (an overall AI problem) and the AI is a bit too aggressive for my taste on Pro.

Before this patch, I was still using Hard with house rules because that was the only way to make the game realistic and a bit challenging. From the 3 games I played yesterday, I think I may switch to Pro. I'm going to run a card tonight with Pro to see how it feels.
I actually like the AI on pro now, sure it's not perfect but i like how aggressive they are now and how they move foward a lot more. Also when I turned off the HUD it felt better.

Now I'm not saying the AI is perfect because it's not and does need a lot of work, but for right now it's not to bad and i atleast am losing a few fights.

Last night I did Larkin vs Magny at WW best out of 3 and lost 2 fights. Then my other 2 fights I just use regular mid level fighters Pat cumming vs lil Nog - Michael Johnson vs Pettis and had a good time. Now one thing the AI does a lot now on pro is clinch and i kind of like that.

since the patch it has made the AI atleast playable for me on pro, now if they can just get rid of the few times the AI gasses themself and try's to strike we might have decent AI.
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Old 06-28-2016, 12:56 PM   #131
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Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

So what is the new move added this patch guys?
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Old 06-28-2016, 01:42 PM   #132
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Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

Lorenz Larkin liked and retweeted my congratulatory tweet. Probably crazy insignificant to everyone in world, but made my day
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Old 06-28-2016, 01:43 PM   #133
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Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

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Originally Posted by aholbert32
FYI, no changes have been made to Hard AI in the last two patches. The significant changes have all been made to pro.
Ah OK. I was wondering why, despite what the patch notes stated, Stipe Miocic was letting go of kick catch after kick catch. Will give pro a shot.
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Old 06-28-2016, 01:50 PM   #134
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Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

Quote:
Originally Posted by aholbert32
FYI, no changes have been made to Hard AI in the last two patches. The significant changes have all been made to pro.
I'd like to clarify that all the difficulties have actually had tuning and updates in the last few patches. However, the most significant changes are in pro. This patch is similar, though is actually a bit less pro-focused.

Quote:
Originally Posted by pdandy
Ah OK. I was wondering why, despite what the patch notes stated, Stipe Miocic was letting go of kick catch after kick catch. Will give pro a shot.
For the catch-kick takedowns, the AI is not always allowed to do a takedown, due to other circumstances, so you won't necessarily see them every time they catch a kick.

For example, certain fighters shy away from the ground, and rarely do takedowns in general, so won't be doing them off of catch kicks. On the flip side, a grappler might have recently tried a takedown and then has to wait a bit to try again. If the AI took you down every time it caught a kick, that would be even worse then them letting them go every time!
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Old 06-28-2016, 01:58 PM   #135
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Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

SkyNet, fair. Definitely not a huge deal and thank you for clarifying all the factors in play.
Do you have an idea on when the easy takedowns against AI will be looked at? Right now I avoid TDs since it feels like cheating against the AI.
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Old 06-28-2016, 02:44 PM   #136
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Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

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Originally Posted by pdandy
SkyNet, fair. Definitely not a huge deal and thank you for clarifying all the factors in play.
Do you have an idea on when the easy takedowns against AI will be looked at? Right now I avoid TDs since it feels like cheating against the AI.
I'll talk to 'my people' and if there is a reasonable consensus, I can certainly increase the AI's takedown defense. It can be tough to form a reasonable opinion on things like this though, as the community as a whole is much larger than the voices that speak for it.

The voices are not always objective...that being said, if it does seem to be the case, then consider it increased in the next patch.
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