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Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Old 06-12-2016, 06:53 PM   #121
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

That's my point. Stop giving me gimmick festures like "big decisions" which probably won't be in the game next year.
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Old 06-12-2016, 06:55 PM   #122
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by Scvllp
That's my point. Stop giving me gimmick festures like "big decisions" which probably won't be in the game next year.
Do you like having immersion in the game?
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Old 06-12-2016, 06:55 PM   #123
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by justin23IU
The thing that hurts your argument is that games like NBA 2K16 exist and prove that all of these things can be done in the year 2016 (or in their case, 2015).
There's no argument to hurt, I am stating facts. There is a limited amount of development time and resources, and they have to prioritize the features that are fundamental to NFL football on the field before they can worry about something more trivial like me being able to move the Redskins to Toronto and naming them the Angry Beavers with a customized logo I made on the computer and transferred to the game. For a slightly exaggerated example.

What you are talking about is totally different--NBA 2K is not digging itself out of the kind of hole that Madden still is, and has been ever since the switch to the 360/PS3 generation. That is why they can have such an elaborate relocation system, as well as an entire cinematic MyPlayer experience powered by a Spike Jones script, for Christ sake. They have nearly perfected the gameplay element, or are at least closer to it than Madden is. And they already have one of the deepest Franchise Mode experiences to build on year to year, deeper than any sports title this side of The Show.

They have the time to put into the features you're talking about. Anyone who knows where Madden is in comparison, and the depths these current Devs are trying to pull it out of, knows that.
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Old 06-12-2016, 06:56 PM   #124
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by jmurphy31
The third option, which has been a community request, lets you slow down the game so you can watch each play unfold on the field in live action using the broadcast camera.

That is from the CFM blog #1. Maybe cpu vs cpu is an option this year.
Here's the link

http://www.easports.com/madden-nfl/n...s-and-gameplan
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Old 06-12-2016, 06:56 PM   #125
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by Gilley
Do you like having immersion in the game?
Sorry I meant play the moment not big decisions. Big decisions is actually good.
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Old 06-12-2016, 06:56 PM   #126
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

Personal Opinion about the Franchise reveals so far:

Good

In Franchise player editing- no explanation needed.

Gameplanning, nice addition, not as much if not used by the CPU though.

Practice Squads- Hopefully CPU will poach players. However the injury possibilities are totally weakened by the lack of off ball injuries though.

more logical regression curve for players

More bust and gems in draft

Dynamic player development

News from around your CFM back in the front of the CFM menu

More scanned heads for created coaches and drafted players.


Bad

XP still exists, super hate it, but it's something that I can live with.

Seemingly no coaching/training staffs affecting development, injuries, and schemes.

Kinda more of a gameplay thing, but no offball injuries really sucks.

No Formation Subs, but we already knew that.

Neutral

Play The Moment, not something I would ever use, but I know that they're always going to add something big for people with limited time and to add to accessibility.


Big Decisions, it just seems like normal choices that one would make during a football week.

---------------------------------------------------------------------------------------

So, some things I like, a few big disappointments, but I expect to enjoy the mode for a good long time, barring some unforeseen catastrophic bugs.
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Old 06-12-2016, 06:59 PM   #127
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

I'm not really sure why Big Decisions is a "feature"? Doesn't the FIFA games have something similar in the manager career modes albeit much more streamlined and subtle? When players get injured, you can still play them but are warned by trainers that you could re-aggravate the injury and make it worse. I get that the "risk/reward" thing is kinda different but I don't see how this entire thing requires it to be touted as a feature in of itself...
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Old 06-12-2016, 06:59 PM   #128
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Re: Madden NFL 17 Franchise Mode Details

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Originally Posted by frankrizzo380
Dynamic dev traits... game changer
This makes me a little nervous about positions that don't generate a ton of stats. I like the idea of dynamic development but how they potentially implement it scares me. If I draft a superstar rated LT but I don't put up huge passing numbers because I'm pretty conservative offensively, I hope my LT doesn't end up being penalized
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