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Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Old 06-12-2016, 06:31 PM   #105
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by roadman
How do the young kids address that post:

TMI?

Referring to gg of course.
"Out of excitement he spilled his drink"
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Old 06-12-2016, 06:32 PM   #106
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

Editing players-check, Practice Squad-check, in game ticker-check

There will always be more stuff to add. The changes made so far are all ones I wanted. I'm curious to find out if there is more.

The game planning feature sounds awesome. That would be awesome for an online league.

Overall I'm fully on board and happy about my $45 Amazon pre order.
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Old 06-12-2016, 06:32 PM   #107
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

I want to say wow they so far have hit a home run..this news alone with gameplay from 16 and upgrades has me sold..but I think we can all finally put away the rumor that the reason for full editor was due to "ed o'bannon" ruling ..I believe full editing was removed was due to "bugs"..which this hopefully means all bugs (example "big arms") have been removed and clean up..must say I'm a happy camper..day one buy


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Old 06-12-2016, 06:34 PM   #108
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by Cowboy008
Maybe Rex doesn't know that two blogs have already been released.
I feel like multiple implies more than two. But I definitely could be wrong.
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Old 06-12-2016, 06:35 PM   #109
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

Player editing basically allows you to edit draft classes after the fact.

So if you want you can throw in a few 6-3 safeties or 6-7 WRs, etc. Convert that 95 SPD QB to HB and give him a decent CAR rating.
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Old 06-12-2016, 06:35 PM   #110
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by Scvllp
Doesn't matter how often it happens in real life. In my life time multiple new teams have been added to the league and 5 plus relocations. I think that warrants a better relocation/ create a team system. The other thing is that I can play decades and it just isn't realistic that in 25 years either no team relocates or when they do the branding and jerseys don't match. I believe if one game can have it plus get everything else right EA can too.
Great, everyone has their pet features that they wish received priority. I'm just saying that I can see the logic behind putting this particular feature lower on the list. When they have limited resources to spend, and with so many base gameplay and structural franchise mode needs to attend to, I understand the choice they've made.
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Old 06-12-2016, 06:36 PM   #111
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Originally Posted by MajorSupreme
I feel like multiple implies more than two. But I definitely could be wrong.
I am certain he is aware that the blogs have been released. His twitter feed must have lit up when it was.
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Old 06-12-2016, 06:37 PM   #112
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

We're human, we're greedy. We always want more. I think we need to consider the improvements made this year compared to other years. This year is HUGE in comparison.
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