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Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much More

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Old 05-19-2016, 12:50 PM   #89
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

I think it's to negate potential nanos


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Old 05-19-2016, 01:40 PM   #90
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

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Originally Posted by mrprice33
Just got confirmation from Clint that gap assignments do not change dynamically with changing the alignment of the DL. How does everyone feel about that?


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Is this just presnap or throughout the play, meaning, in the blog Clint spoke of two stages where the assignments dynamically adjusted, before and after the snap, so I'm confused as to what happens once the ball is snapped if the alignment is changed? So is Clint saying if you change the alignment of the DL it won't dynamically do anything and the assignments will be static based on the original playart the entire play, ie like it's been in past versions or they just won't dynamically adjust presnap but still do so after the snap, based on trying to diagnose/read the play?

Understand my confusion lies in I'm trying to understand how/why changing alignment presnap would negate anything that's supposed to happen post snap.
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Old 05-19-2016, 01:47 PM   #91
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

So if you have a DT lined up over the C or OG and they are set to play 2-gap, the game does not dynamically convert them to a 1-gap responsibility if you shift the DL to put them between the C and OG. They'll still attempt to play 2-gap, but from out of position. In most cases this won't be an issue, but I can see a couple of use cases, like on rush downs and with certain blitzes, but my assumption is with blitzes at least that these types of changes are built into the play.

Once the play starts the gap technique remains static, even though the assignment may change. Does that make sense? So if there's a toss to the outside the NT will still play 2-gap to try to fill cutback lanes and make stops. He won't suddenly attack a gap and become a 1-gap player.
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Old 05-19-2016, 01:55 PM   #92
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

Quote:
Originally Posted by mrprice33
Just got confirmation from Clint that gap assignments do not change dynamically with changing the alignment of the DL. How does everyone feel about that?
This is another reason why we need tiered play calling. As is (from what I remember), similar fronts don't have the same blitz/stunt/coverage/(and now run fit) combinations. So, if I want a 4-3 Over look, but a blitz/stunt/coverage combo only available under 4-3 Under, ehh well. (Similar problem on offense where plays from I Formation are not available with I Weak/Strong).

Maybe they've duplicated combinations throughout all similar fronts since I last played. That would help.

The additions are cool, but very incomplete.
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Old 05-19-2016, 01:58 PM   #93
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

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This is another reason why we need tiered play calling. As is (from what I remember), similar fronts don't have the same blitz/stunt/coverage/(and now run fit) combinations. So, if I want a 4-3 Over look, but a blitz/stunt/coverage combo only available under 4-3 Under, ehh well. (Similar problem on offense where plays from I Formation are not available with I Weak/Strong).

Maybe they've duplicated combinations throughout all similar fronts since I last played. That would help.

The additions are cool, but very incomplete.
Certain calls are designed to stop certain things, that's why certain plays don't have force and contain designations, run-first defenders, etc. It's exciting because we're really going to have to learn defensive playbooks, but I can see it being frustrating without more information available at the play call screen.
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Old 05-19-2016, 02:18 PM   #94
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

Quote:
Originally Posted by mrprice33
Certain calls are designed to stop certain things, that's why certain plays don't have force and contain designations, run-first defenders, etc. It's exciting because we're really going to have to learn defensive playbooks, but I can see it being frustrating without more information available at the play call screen.
Here's the thing, as a football layman I can dig the concept of having stock plays to choose from, designed to counter, in theory, anything in the game, so no real need for the User to micromanage. However, I'm wondering for those that do choose to do more User micro management presnap, will that be overpowered, ie still successfully playing Maddenball?

To put it another way, does bypassing/negating the new football based assignment system with manual adjustments, carry a heavy football/play knowledge based risk/reward or can Stick Skills Mcgee, that knows Madden, use it to their unfair advantage?
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Old 05-19-2016, 02:22 PM   #95
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

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Originally Posted by Big FN Deal
Here's the thing, as a football layman I can dig the concept of having stock plays to choose from, designed to counter, in theory, anything in the game, so no real need for the User to micromanage. However, I'm wondering for those that do choose to do more User micro management presnap, will that be overpowered, ie still successfully playing Maddenball?

To put it another way, does bypassing/negating the new football based assignment system with manual adjustments, carry a heavy football/play knowledge based risk/reward or can Stick Skills Mcgee, that knows Madden, use it to their unfair advantage?
At least for this specific mechanic, there is no micromanaging. I personally would like some additional control and customization, and I'll be sure to discuss that in our further feedback of 17, but I definitely get from their side that it can very easily break things and become overpowered.
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Old 05-19-2016, 02:46 PM   #96
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Re: Madden NFL 17 Defensive Gaps, Alignment, Assignment, Technique, Blocking & Much M

Quote:
Originally Posted by mrprice33
Certain calls are designed to stop certain things, that's why certain plays don't have force and contain designations, run-first defenders, etc. It's exciting because we're really going to have to learn defensive playbooks, but I can see it being frustrating without more information available at the play call screen.
Not what I'm talking about.

What I'm saying is that each related front; 4-3 base, over, under, for example, varies in what's possible in Madden. Say I want Will Blitz, strong side E/T stunt, Man-Robber, from a 4-3 Over look. That combination may only be available from 4-3 Under. IRL, teams can do the same things from each of those looks.

Not only that, we have to go searching for the combination we have in mind (until we remember where it is) instead of selecting it from a tier system, which would not only be much quicker, it would allow for any doable combination from any front. Madden is severely lacking in front/blitz/stunt/coverage combos in addition to splitting what's available between similar fronts.
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