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Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screenshots

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Old 05-12-2016, 02:06 PM   #129
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by 4thQtrStre5S
I care about football fundamentals - not whether Antonio brown is wearing, Fruit of the Loom, or BVD underwear.
I care about both and it's perfectly fine. One doesn't have to be placed above the other when a team dedicated to each. The art team handles art and game dev team handles gameplay. Idk why the concept is so hard for some people to get
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Old 05-12-2016, 02:09 PM   #130
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by pmurray20
and generated rookies to not have unrealistic helmets like qb shouldnt have full cage and don't want shoulder pads like 5 inches off the shoulders like the 80's
I would also like rookies who are coming in with dreads to have a picture of someone with dreads. It's immersion breaking for me. Or heck just tone down the amount of rookies coming in with dreads.
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Old 05-12-2016, 02:10 PM   #131
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

Another conversation, getting pumped for this trailer now


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Old 05-12-2016, 02:12 PM   #132
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by jpdavis82
Another conversation, getting pumped for this trailer now


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Awesome man, thanks JP
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Old 05-12-2016, 02:12 PM   #133
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by roadman
Ok, so now I'm being silly in the way I go about making decisions on a personal level to strangers on the net.

Cool.

I am going to throw out this blanket statement and I certainly hope it's not being judged for it's silly content, it's not intended to.

There will be certain parts of the whole game that all 6 million people who purchase the game won't be happy with.

DD- Yeah, I know they are being vague, but that's the way the roll before the news starts trickling out.
Ehh, I think you misunderstood me or I wasnt clear. My point is that a discussion on May 12th about whether or not to give the game the benefit of the doubt or judge based on history or twitter and whatnot is silly. Some may be optimistic or pessimistic about the game but it doesnt matter because the ultimate decision to buy or not isnt made for 3 months.

I apologize for the misunderstanding.
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Old 05-12-2016, 02:15 PM   #134
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Re: Madden NFL 17 Screenshots and Information, Is Gronk the Cover Athlete?

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Originally Posted by OhMrHanky
Lol. I been waiting for the stiff arm to work in madden for TWENTY YEARS!!! Lol. Or, whenever they first implemented it. Of course, it shouldn't work every time, but legit, if I like stiff arming fools and I spend my xp on stiff arm, my 95 stiff arm RB should absolutely lay out a 5'10 190 lb CB. U know? Lol. U ever play NFL game day back in the day? Now, THAT was a stiff arm! I remember the sound effect, 'jeBOW!!' Lol. That was a little arcadey, of course, and I don't want that, either, but it was so rewarding to set your RB up at the right angle on an incoming defender and 'jeBOW!!' In madden, it has ALWAYS felt like the stiff arm starts to trigger the animation, and then u still get tackled. U rarely actually break the tackle. So, I'm def curious as to how well this is implemented, as I used to be a big fan of running the ball, but when jukes and stiff arms and trucks never work, it just feels so empty.
The stiff arm hasn't worked proper since the PS2 days when you pressed R1 and L1 for the stiff arm and they actually attempted it. My issue the current stiff arm is that when you press the button they don't even attempt it most of the time.
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Old 05-12-2016, 02:16 PM   #135
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

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Originally Posted by SolidSquid
I care about both and it's perfectly fine. One doesn't have to be placed above the other when a team dedicated to each. The art team handles art and game dev team handles gameplay. Idk why the concept is so hard for some people to get
They could fire one person or so from the art department and hire more people for the Dev team, and thus get fundamentals down..

I care about the jerseys the most; the way they stretch and distort is the most annoying of the art/graphic parts of the uniforms. So I do have my art issues too..
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Old 05-12-2016, 02:16 PM   #136
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Re: Madden NFL 17 Features Focus on Franchise Mode & More - Bundle Info & 2 Screensho

Happy about the franchise mode focus. Hopefully whatever they've done works relatively well on day one. Sports games these days are a tale of new feature; messy execution. It's the price of innovation on an annual release cycle I suppose. In any case, really looking forward to it. Love what Rex and company did with 16. My favorite football game other than NCAA 14.

One nitpick is the shoulder pads. I don't remember which model they used as a reference, but you don't see too many players with that "X" pattern under the shoulders.
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