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NBA 2K16: Two-Man Interactions You Hate

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Old 02-07-2016, 09:36 PM   #25
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Re: NBA 2K16: Two-Man Interactions You Hate

Mine's related to the suction.

Being a center, I get into the post, my defender further out than me, and I realize my feet are in the paint, so I hit R2 to try to sprint out of the paint--but I'm stuck there, and I get called for a 3-second violation before I can get loose.

I'm not even holding L2 when I realize this.
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Old 02-09-2016, 07:52 AM   #26
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I find that the computer plays man to man defense in a way that the human user cannot. I understand that they put emphasis on anticipating your opponents moves in order to play good man to man D, but they are very unforgiving on the fact that in real life, good defenders can make up good ground if taken out of position. I also hate the fact that a cpu defender can still be facing the opposite direction and steal a pass. It's as if they programmed that animation to activate when you press the pass button and has become an annoyance for quite sometime.
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Old 02-09-2016, 10:28 AM   #27
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Re: NBA 2K16: Two-Man Interactions You Hate

Quote:
Originally Posted by Trackball
Mine's related to the suction.

Being a center, I get into the post, my defender further out than me, and I realize my feet are in the paint, so I hit R2 to try to sprint out of the paint--but I'm stuck there, and I get called for a 3-second violation before I can get loose.

I'm not even holding L2 when I realize this.
To add to this the acceleration for centers are absolutely terrible. I've been in that situation where I'm about to get called 3 seconds and my big barely moves...the movement for centers are god awful in the park. The park just made me hate the movement system for this game.....turning your center around is another damn chore....then there's the back peddling that you can't break out of. So much for maxing out athleticism if he moves like Gheorghe Mureșan.

Surprisingly though I can move my center better playing pro-am but I don't want to play 4 quarters.

OT: Only two man animations that I see that needs to be toned down are the fouls.

Last edited by Goffs; 02-09-2016 at 10:31 AM.
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Old 02-09-2016, 10:33 AM   #28
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Re: NBA 2K16: Two-Man Interactions You Hate

Fouling like this without pressing Y or X and with defensive assist at 0




Breaking a defender's ankles then having him pop right back up, also the auto -hesitation

Last edited by LO6IX; 02-09-2016 at 10:39 AM.
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Old 02-12-2016, 09:04 AM   #29
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Re: NBA 2K16: Two-Man Interactions You Hate

The awful attempted poster dunk one is by far the worst. So many big momentum changing moments have been ruined for me by having someone like LeBron get morphed into that animation and end up throwing the ball over the rim.

Another one is when the big clips or bumps into one of the guards in transition or in early offence and ends up just stationery for a second or two while his man cuts to the hoop for an easy bucket. Awful.

There's also a couple of **** ones in the post, particularly one where your player gets sucked into this weird hook shot where his head is side on to the hoop and he basically throws it up there. I find Tim Duncan useless at times in the post, because unlike in real life where he rolls his arm around defenders to get a layup in, or shoot a hook, he is instead forced into weird contact shots.

Suction really needs to go. No other sports game has this level of suction BS. Meetings at the ring between players should be like a chess match. You should be able to utilise floaters, runners, push off moves (Tony Parker's favourite), euro steps, change of hand layups etc witout having to be free of any defenders. On defence it should be the same too. You shouldn't get sucked into fouling almost every time, you should be able to have a lot more control over how your man defends a man attacking the basket, he shouldn't be forced to foul, jump ten feet in the air or swat for the ball every time.

Right now on offence, guys like Harden or Manu feel completely useless at the basket because unless you get sucked into foul animations they're prone to getting sucked into weird looking layup animations which have little chance of going in. The craftiness of their moves which helps them to glide by and in-between players in real life is horrible captured in this game.

Likewise on defence where guys like Olajuwon, Garnett etc turn into fouling machines on defence because they can't make the subtle moves they make in real life to destroy pick and rolls, contest shots without fouling etc.
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