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NBA 2K16: Two-Man Interactions You Hate

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Old 02-04-2016, 08:27 PM   #9
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The Non-Steal Steal isn't bad at all, just recognizing collision. Your complaint seems to be because a steal occurs w/o the actual attempt to steal the ball.

So You'd be ok with being able to dribble the ball off another persons foot, and nothing happens?
Or someone running pass your dribble hand brushing on the ball and nothing happens, doesn't matter if its a teammate or a deffender, if somebody hits the ball you should lose it, bottom line.

Be good enough to see it coming and cross over to the other hand
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Old 02-04-2016, 09:32 PM   #10
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Re: NBA 2K16: Two-Man Interactions You Hate

How about when you grab a rebound and get ready to run the break and the CPU sucks you into to some over-aggressive bumping animation that would really be a foul in any other circumstance?

This happens to me all the time in MyPlayer and it's mind-boggling.
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Old 02-04-2016, 09:38 PM   #11
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Quote:
Originally Posted by JKSportsGamer1984
This is my biggest issue with the game along with dribbling & passing through players body parts. I can't begin to tell you how many times I clearly beat my defender off the dribble only to have the defender warp back into position meanwhile sticking me in mud so I can't blow by him smh. It's like you're constantly fighting invisible force fields in this game. This is such nonsense & continues to be a legacy issue for 2K. Why is it that big slow centers can stick to Russell Westbrook like glue? These 2 man suction animations have to go. On ball defense needs a major overhaul & the excessive player clipping has to be cleaned up. Lastly the ball needs to be tangible at all times.
The "invisible forces" part is spot on. I just don't feel in control when I have the ball. It's like I get stuck in mud the second I start to engage with my defender. I know everybody wants "sim" basketball but this isn't any more realistic than flying around the court dunking on everybody. There's a freedom of movement in the real nba that 2k has been drifting away from more and more, every year for awhile now even though every year they tout "improved responsiveness" as a key feature. I don't trust them anymore.
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Old 02-05-2016, 09:10 AM   #12
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Re: NBA 2K16: Two-Man Interactions You Hate

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Originally Posted by threattonature
Mine is by far the suction that occurs as you have the step on your defender driving to the rim and yes it keeps you glued to the defender. In real life once someone has the angle on you and the step they're not going to be sucked back into the defender.
For me it's the same thing but in offensive rebounding situations. I've seen it far too many times that i'm shoulder to shoulder next to the the defensive rebounder while i'm about to run past him while he's facing the other side of the court. Somehow all momentum stops, the defender slides 180° in box out position and i slide a little backwards and am now boxed out. I'd somewhat understand (though not approve) that this happens if the defender has far better boxout/rebounding attributes but that doesn't seem to be the case. It happens between every possible combination of players as far as i can tell.

And of course getting stuck in the paint, trying to get out.

Also when you're moving laterally staying in front of the ball handler until they just start dribbling into you, you get knocked over and called for a blocking foul.
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Old 02-05-2016, 09:47 AM   #13
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Re: NBA 2K16: Two-Man Interactions You Hate

I hate the animation where one players ball gets deflected and then that player just freezes until opposition or in very rare cases another teammate grabs the ball, player just stays there stunned.
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Old 02-05-2016, 09:48 AM   #14
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Re: NBA 2K16: Two-Man Interactions You Hate

Only sports game that STILL relies almost solely on 2 man animations.



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Old 02-05-2016, 10:15 AM   #15
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Re: NBA 2K16: Two-Man Interactions You Hate

The one where I'm already almost in the air with the ball HIGH going for a dunk and the game pulls me back to the ground with ball LOW so I can get stripped . If I already have the ball high an animation shouldn't force me to get ripped that should be a foul
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Old 02-05-2016, 11:16 AM   #16
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Re: NBA 2K16: Two-Man Interactions You Hate

When my defender can give me a flying knee kick going for a Ill advised block , and the game instead of calling the foul, will make me act like I just got shot, stumble around , make it where I can't do anything, and then I lose ball or I get a shot clock violation .

Wtf?
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