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EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Old 02-01-2016, 12:25 AM   #273
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

After playing all weekend, I love it and need March to hurry. But, here are the things I'd like to see addressed (may have already been since it's a beta):

- The finish animations on TKO's are weird and glitchy, I'm guessing that's for sure going to be fixed.

- Blocking transitions on the ground is very difficult. Maybe I just don't get that part of the ground game yet, but I feel like you literally have to guess what the other person is doing or just hold the block button (R2) and just wait. Only change I'm not a big fan of so far.

- I love that when you back away from your opponent or vice versa, the fighters have some default animations, but I dislike that some are taunts. If I'm Gunnar Nelson, he shouldn't automatically start doing the "bring it on" animation on his own. That's what the taunt button is far. Now, shaking his arms out, fixing his glove, or whipping the blood/sweat off his face, those are cool to see.

- Finally, the rolling spin kick HAS to go. No one in the UFC does it and it's a terrible spam move. It sucks when you accidentally do it because you're still learning the movesets and Erick Silva does some 360, Breakdance Kick. It destroys the realism of the game and if we can't edit fighter moves in the real version, I wish they'd replace the kick with something fancy, but a bit more realistic.

Those 4 small things are about the only gripes I have with the Beta. And that's a good thing because none of those are game-breakers.
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Old 02-01-2016, 12:31 AM   #274
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by oakevin
So is the clinch broken? There seems to be no way to block any knees or even get out. O_o
Block all knees with R2 while in the clinch.

Once you get that down, you should be able to build up a lot of GA. That will make your Break request execute much faster.
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Old 02-01-2016, 12:42 AM   #275
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by pdandy
Block all knees with R2 while in the clinch.

Once you get that down, you should be able to build up a lot of GA. That will make your Break request execute much faster.

I feel stupid right now but what is GA? I am aware of blocking with R2 but it was just wasn't happening for me I guess. Thank you!
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Old 02-01-2016, 03:19 AM   #276
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Definitely agree about blocking transitions (both while on bottom and top). It could get easier as time goes on, but as of now, the times I've been in ground battles, it's just a ton of transitions. Sometimes I think for sure i'm holding the stick in the correct position, but I still can't deny. Instead of battling through 1 or 2 positions for extended periods, you get 2 guys scrambling nonstop.

Also, sometimes, R2 doesn't block knees in the clinch. There was a fight where I was holding R2 but still got knocked down with 1 knee. And this happened 4 times in a row...luckily my character (The Donger) survived. Must be something I'm missing...could be related to stamina / damage??

Finally, I'm liking the damage strikes do, I actually hope they don't tone it down. I like being able to stop the fight early in the 1st if I'm legitimately landing hard shots that aren't defended. Didn't people complain that in the first game guys just walked through strikes?
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Old 02-01-2016, 06:01 AM   #277
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love the game. thai clinch is way over powered though
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Old 02-01-2016, 07:11 AM   #278
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Which way do you deny the mount getup? I can see it coming, but it seems neither left or right deny it.
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Old 02-01-2016, 07:19 AM   #279
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Quote:
Originally Posted by travis297
love the game. thai clinch is way over powered though
Go back a couple pages. I answered this earlier. In my opinion they made a small problem with knee animations bigger by changing the controls over the animations. Basically they felt that knees to the body and knees to the head look too similar. (Yet flying knees to the body pose the same problem and are still in?) So instead of adjusting the animation which is harder to program, they remapped the controls while in the clinch. All elbows and punches must be head blocked, all knees must be body blocked. I don't like this. It creates a bigger problem of ruining the uniformity of the controls. Now you have to head block body uppercuts, and body block knees to the head. The clinch is only over powered because you have to change the way you block and throws off your muscle memory with the controls.
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Old 02-01-2016, 08:27 AM   #280
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Which way do you deny the mount getup? I can see it coming, but it seems neither left or right deny it.
You press down.
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