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EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Old 01-31-2016, 09:18 AM   #241
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Will the fighters you accrue in Ultimate Team carry over to the actual game?

Sorry if this has been addressed elsewhere and I didn't see or read it.
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Old 01-31-2016, 10:03 AM   #242
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

is it possible to finish someone with ground n pound in this one?

if so how do you do it? I try to block transition and then punch but by the time I do they have already transitioned out of it

I really don't like the ground game in this one, it is so sloppy and just a transition fest.
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Old 01-31-2016, 10:47 AM   #243
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by linny
is it possible to finish someone with ground n pound in this one?

if so how do you do it? I try to block transition and then punch but by the time I do they have already transitioned out of it

I really don't like the ground game in this one, it is so sloppy and just a transition fest.
Yes it's possible. Block the transitions then
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Old 01-31-2016, 11:28 AM   #244
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by Shanghai Kid
Hi!

This is my firs post to the forums, but I have been lurking here for a month :P I'm from Finland so I was not eligible for the beta. But I have been watching twitch streams and youtube clips of the beta and so far it looks great!

But there is one thing that bugs me a lot when watching the fights. Knockouts look amazing but those ground and pound finishes don't deliver in my opinion. With ragdoll physics you can really feel the hits and get those holy -bleep!- moments. But when you are finishing the fight in the ground, the fighter giving the beatdown has some serious windups in the punches but the receiving fighter barely reacts after the first punch. And it always looks the same. Worst part is that the replays won't show the knockdown leading tho the ground and pound. That somewhat breaks the immersion that otherwise is awesome.

I know that it's not the biggest thing but it can be anti-climatic when you get a awesome finish, but end it in not so great looking pounding and you don't even get to see the replay of the great knockdown.

If you guys agree with me, could you mention it to the beta forums so the devs can see the issue? Thanks.
Already been mentioned to the devs by me and a few other people. :-)
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Old 01-31-2016, 11:56 AM   #245
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

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Originally Posted by aholbert32
Already been mentioned to the devs by me and a few other people. :-)
Glad to hear I wasn't the only one who was bothered about it
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Old 01-31-2016, 12:24 PM   #246
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by ClassActFan
Will the fighters you accrue in Ultimate Team carry over to the actual game?

Sorry if this has been addressed elsewhere and I didn't see or read it.
No, everything will be erased after the beta.

By the way, UT is awesome.
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Old 01-31-2016, 12:46 PM   #247
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Does anybody else feel like the damage needs to be tuned a bit? I feel like fighters take way too much damage sometimes, I feel if they made the damage a bit more realistic and in turn increased the stamina penalty for throwing the LB/L1 strikes we have the best MMA game in a while.
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Old 01-31-2016, 01:05 PM   #248
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by linny
is it possible to finish someone with ground n pound in this one?

if so how do you do it? I try to block transition and then punch but by the time I do they have already transitioned out of it

I really don't like the ground game in this one, it is so sloppy and just a transition fest.
As Freakywwe wrote, deny transitions, use small strikes to build GA and use big strikes to interrupt transitions. It's only a transition fest because the HUD shows people the transition options and whenever you put UI like that front and center, users gravitate towards executing one of those. They don't utilize the full arsenal.

I've been able to do alot of GNP using Matt Hughes.
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