EA Sports UFC 2 Beta Available, Post Your Impressions Here - Page 32 - Operation Sports Forums
Home

EA Sports UFC 2 Beta Available, Post Your Impressions Here

This is a discussion on EA Sports UFC 2 Beta Available, Post Your Impressions Here within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 01-31-2016, 01:27 PM   #249
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

If you guys like the beta, you guys are going to love the retail version.

- I believe the beta is from around 6 weeks ago (Either I read this on the EA forums or one of the devs told me this). So you guys are playing a version similar to the game I played when I went to EA's studio in December. Since then the dev team has been working on the game and I dont believe this version has all of the tweaks that the GCers suggested.

- I just realized that the game doesnt have changes to the perks that the GCers sent to EA in late December. This will help differentiate fighters even more than they currently are.

- This is just a guess but the movesets were far from complete when I played the game in December so its possible that they still are working on these. That could be the reason people like BJ dont have high kicks or some of the move levels are out of wack.
aholbert32 is offline  
Reply With Quote
Old 01-31-2016, 01:41 PM   #250
Lockdown Defender
 
Rockie_Fresh88's Arena
 
OVR: 17
Join Date: Oct 2011
Location: In the Trap
Posts: 9,684
Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Can't wait to master the grabbing styles and ground game
__________________
#1 Laker fan
First Team Defense !!!
Rockie_Fresh88 is offline  
Reply With Quote
Old 01-31-2016, 01:42 PM   #251
13
 
OVR: 34
Join Date: Sep 2003
Location: NC
Posts: 7,672
Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by GeneralsHockey
Does anybody else feel like the damage needs to be tuned a bit? I feel like fighters take way too much damage sometimes, I feel if they made the damage a bit more realistic and in turn increased the stamina penalty for throwing the LB/L1 strikes we have the best MMA game in a while.
I absolutely agree. The stamina issue was also very forgiving towards guys that throw hard and in large quantities in the first game. There needs to be a strong penalty for someone that chooses to throw hard. There are times I wait and be patient to strike back, only to watch my counter strikes be absorbed with ease. If a guy just unloaded, he should be greatly gassed and highly susceptible to my strikes.
__________________
Being kind, one to another, never disappoints.
DaveDQ is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-31-2016, 02:05 PM   #252
(aka Alberto)
 
aholbert32's Arena
 
OVR: 44
Join Date: Jul 2002
Posts: 33,173
Blog Entries: 8
Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by DaveDQ
I absolutely agree. The stamina issue was also very forgiving towards guys that throw hard and in large quantities in the first game. There needs to be a strong penalty for someone that chooses to throw hard. There are times I wait and be patient to strike back, only to watch my counter strikes be absorbed with ease. If a guy just unloaded, he should be greatly gassed and highly susceptible to my strikes.
This is a huge pet peeve of mine. Ive talked about this a bit during the events but I understand why they are hesitant to lower permanent stamina. There is a large group of the owners of the game who just want to have fun. They want to be able to throw 3-4 tornado kicks in a row. They dont want to enter round 3 with their guy absolutely exhausted because they threw 40 power shots and 100 strikes the last two rounds.

Also, against a skilled player its rare that someone will be successful spamming strong strikes. So there isnt a huge incentive to increasing the perm stamina.

I see it the opposite way and if they are hesitant to significantly increase perm stamina, I want a stamina slider or a sim stamina mode like UFC 3. I'm frustrated with the current state of perm stamina. For example, a GCer and I fought on Thursday and spent 3 rounds just grappling. At the end of round 3, both of us had around 80% of perm stamina.

Now everybody knows that if you grapple for 15 minutes, there is no way that you will feel almost the way you did when you started the fight.

Anyway, I'm suggesting that they increase perm stamina drain even if its a small increase. Hopefully the devs will agree.
aholbert32 is offline  
Reply With Quote
Old 01-31-2016, 02:06 PM   #253
Be Good To One Another
 
The JareBear's Arena
 
OVR: 49
Join Date: Jul 2010
Location: Colorado
Posts: 11,574
Blog Entries: 17
Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by DaveDQ
I absolutely agree. The stamina issue was also very forgiving towards guys that throw hard and in large quantities in the first game. There needs to be a strong penalty for someone that chooses to throw hard. There are times I wait and be patient to strike back, only to watch my counter strikes be absorbed with ease. If a guy just unloaded, he should be greatly gassed and highly susceptible to my strikes.
You are definitely right about stamina and guys being punished for gassing out.

As for the original post though, regarding guys taking too much damage in general, the bottom line is pressing a button on a controller isn't quite the same as throwing a punch in real life. I think, naturally, more strikes are going to land in the game than in real life. I think it is a tough formula to figure out for EA as far as when a flash knockout should occur and whatnot. I'm not sure this is an aspect that will ever fully mimic what we see in real life just due to the nature of the sport vs the nature of playing a video game.

Just my opinion of course.
__________________
"Successful people do not celebrate in the adversity or misfortune of others."

OS Blog

The Tortured Mind Of A Rockies Fan. In Arenado I Trust.
The JareBear is offline  
Reply With Quote
Old 01-31-2016, 02:07 PM   #254
MVP
 
SwedishTouch76's Arena
 
OVR: 0
Join Date: Nov 2013
Location: North Vancouver BC
Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Ya pressure fighting still seems a bit too OP imo. It's the permanent stamina that will always be the issue for me. Tax guys there for missed high kicks power punches and all the spinning nonsense. You can throw it if you like. But if I avoid it and make you miss alot come the 2nd and 3rd round my stamina advantage should be obvious.

Ppl fight to win. Not to be realistic. So force them to. But I don't think it will ever happen where stamina is taxed harshly.
SwedishTouch76 is offline  
Reply With Quote
Old 01-31-2016, 02:14 PM   #255
MVP
 
SwedishTouch76's Arena
 
OVR: 0
Join Date: Nov 2013
Location: North Vancouver BC
Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by Rockie_Fresh88
Thanks , really like this game but I'm 0-5 lol. Probably because I prefer to wrestle and try to wear out my opponents with Takedowns but ppl strike me like I'm playing Mortal Kombat lol
By no means am I a top player. Let these guys throw their spinning Bruce Lee stuff. As someone else mentioned time your takedown off that. You will get their back. Learn the transition blocks from that position and pound them out. Or block their transitions when they panic and spam them and tap them.

I'd suggest going into Practice Mode and selecting the AI as High Level Grappler. Much better practice imo than the Challenges. You will get smoked at first but quickly learn to recognize the tells on the ground.
SwedishTouch76 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-31-2016, 02:28 PM   #256
13
 
OVR: 34
Join Date: Sep 2003
Location: NC
Posts: 7,672
Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here

Quote:
Originally Posted by The JareBear
You are definitely right about stamina and guys being punished for gassing out.

As for the original post though, regarding guys taking too much damage in general, the bottom line is pressing a button on a controller isn't quite the same as throwing a punch in real life. I think, naturally, more strikes are going to land in the game than in real life. I think it is a tough formula to figure out for EA as far as when a flash knockout should occur and whatnot. I'm not sure this is an aspect that will ever fully mimic what we see in real life just due to the nature of the sport vs the nature of playing a video game.

Just my opinion of course.
Quote:
Originally Posted by aholbert32
This is a huge pet peeve of mine. Ive talked about this a bit during the events but I understand why they are hesitant to lower permanent stamina. There is a large group of the owners of the game who just want to have fun. They want to be able to throw 3-4 tornado kicks in a row. They dont want to enter round 3 with their guy absolutely exhausted because they threw 40 power shots and 100 strikes the last two rounds.

Also, against a skilled player its rare that someone will be successful spamming strong strikes. So there isnt a huge incentive to increasing the perm stamina.

I see it the opposite way and if they are hesitant to significantly increase perm stamina, I want a stamina slider or a sim stamina mode like UFC 3. I'm frustrated with the current state of perm stamina. For example, a GCer and I fought on Thursday and spent 3 rounds just grappling. At the end of round 3, both of us had around 80% of perm stamina.

Now everybody knows that if you grapple for 15 minutes, there is no way that you will feel almost the way you did when you started the fight.

Anyway, I'm suggesting that they increase perm stamina drain even if its a small increase. Hopefully the devs will agree.
It's definitely the philosophy of the Devs, or at least that of the producers to be more forgiving with a fighter over exerting himself. I get that though. I understand it's supposed to be a good time and enjoyable.

However, I can't let it go. LOL And, it is just as true with the grappling causing loss of stamina. This sport incorporates various styles that are huge cardio-heavy scenarios (wrestling, boxing etc.). I just want to see that portion of the sport better represented.

Another thing worth noting that actually goes back to Fight Night Champion. When someone gets stunned and moves backward, his opponent almost feels like he is stuck in the mud walking towards him. It's as if they are both walking at the same speed. This is extremely frustrating when you are for a moment gratified that you held him off and stunned him, but it doesn't sustain itself with strong closing power.
__________________
Being kind, one to another, never disappoints.
DaveDQ is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:00 PM.
Top -