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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Old 12-17-2015, 07:05 PM   #265
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

The second one should've been a turnover once he went behind his back and THEY were running into the defender while holding turbo.
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Old 12-17-2015, 07:21 PM   #266
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

My considerations after 14 games played post patch (28 different teams – superstar/simulation – no sliders – shooting user timing).

Shooting - I think we should specify which aspect we are talking about: numbers and/or perception. In my opinion, percentages are better than ever. I’ve seen an average of 44-45-46% from the field. Percentages alone are near the perfection, is the development of those numbers that I do not completely like. Last tuning is a good step forward (maybe it needs more balance: I have seen many reversed/unexpected outcomes but at the end of the day numbers are fantastic).

Transition defense – They were able to cut down final scores (FINALLY). The pace of the game is now pretty solid and final scores (48 minutes games) are PERFECT (obviously it is also due to tuned percentages). I’m wondering why they did not put it in patch notes. I mean the improvement of transition defense is so evident.

Bump stealing – I hate the change they made. I play mainly offline and lowered bump stealing is allowing the CPU to get away with drives that should have been stopped. The CPU now never turns the ball over. But I ultimately think that this will be the focus for NBA2k17. We need a smarter and humanized AI. The CPU is too consistent in many areas of the game. The AI should be smarter but at the same time able to make dumb mistakes (the CPU is now too consistent taking care of the ball). User and CPU should be punish when attacking the basket with reckless abandon.

On ball defense – Contacts and bumps are returned to the initial level even though crossovers and moves are a bit underpowered (especially against the AI).

Defensive awareness – Centers are still gravitating out of bounds. Defenders leave their man open again (fortunately not at the previous rate).

Game variety – It’s a small sample size, but I have seen more close games (less blowouts, if you prefer). On one hand I’m loving it because weaker teams can now compete, but on the other game variety seems reduced.


However the gameplay on superstar/hof simulation against the AI is better than ever...best offline experience ever (and after patch 4 it's not even close...)

Last edited by sirio994; 12-17-2015 at 07:39 PM.
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Old 12-17-2015, 08:11 PM   #267
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NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

Quote:
Originally Posted by Rockie_Fresh88
Ima be honest I hate the pressure sensitive Left trigger . I keep fouling for no reason

are u referring to bail out fouls or foul causing by shot contest?

Last edited by JoFri; 12-17-2015 at 08:16 PM.
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Old 12-17-2015, 08:17 PM   #268
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Sorry, but all I saw was defenders trying to run into his hands in that second gif. The first one at full speed on his right, then the on-ball defender instead of trying to keep his man in front of him.
What do you mean running into his hands? I was trying to stay in front of him yet he was dribbling through my body as if I wasn't there.
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Old 12-17-2015, 08:21 PM   #269
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by Hustle Westbrook
What do you mean running into his hands? I was trying to stay in front of him yet he was dribbling through my body as if I wasn't there.
I was wondering why you weren't sagging back a tad more. Just from brief observation, it was looking like you started trying to turbo into his hands once he went to break away. Could be wrong, but it's just something I was used to seeing in Pro Am, and it reminded me of people's tactics.
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Old 12-17-2015, 08:27 PM   #270
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by Caelumfang
I was wondering why you weren't sagging back a tad more. Just from brief observation, it was looking like you started trying to turbo into his hands once he went to break away. Could be wrong, but it's just something I was used to seeing in Pro Am, and it reminded me of people's tactics.
Nah, I just saw him running full speed and I was trying to cut him off.

First gif dude was literally running back and forth in a circle with Westbrook so I was trying to throw a double team to get the ball out of his hands.
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Old 12-17-2015, 08:35 PM   #271
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Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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Originally Posted by Hustle Westbrook
Nah, I just saw him running full speed and I was trying to cut him off.

First gif dude was literally running back and forth in a circle with Westbrook so I was trying to throw a double team to get the ball out of his hands.
That first gif is him going into the post. That animation has been turnover proof and practically invincible beyond the 3-point line for the last two years. You could have 4-5 guys on him, and you still wouldn't get the ball from him until he came out of it in any way.

Last edited by Caelumfang; 12-17-2015 at 08:45 PM.
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Old 12-17-2015, 09:28 PM   #272
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The only real gripe I have on this years 2k is them not updating player models. It seems last year they did it for a lil bit at the beginning of the season with a bunch of players but this year nothing, except for D Rose's face mask. It just sucks bc they didnt update some superstars like Kevin Love at all face or hair wise from 2k15. It almost looks nothing like him now. I realize it's quite a bit of work for the art team but I think it would go a LONG way with us fans..
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