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NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Old 09-19-2015, 06:03 PM   #521
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by swac07
Question whats up with the auto steals??...although i didnt initiate the steal on my own I was happy for it lol..kinda scared me a bit the player i was controlling jumped the passing lane automatically and got the steal

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Happened to me too. Lol


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Old 09-19-2015, 06:12 PM   #522
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NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by Walt Frazier
Played three full games today...



I do not see any midrange game at all? No catch and shoot midrage...no pull up Js. No midrange Js off picks.



The CPU is ENTIRELY attack the paint and three point shots almost.



Anyone seeing a legit midrange game from the CPU?

This is my experience as well. I have the retail copy and the midrange game doesn't exist. Same as last year imo. Either drive to the paint or 3's


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Old 09-19-2015, 06:35 PM   #523
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by CAMPBLACKMAMBA24
This is my experience as well. I have the retail copy and the midrange game doesn't exist. Same as last year imo. Either drive to the paint or 3pointers.


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Daryl Morey is the new creative director on NBA Live.
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Old 09-19-2015, 07:08 PM   #524
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by ChaseB
Daryl Morey is the new creative director on NBA Live.
Out of curiosity, why are you sharing this information? Also, what does the creative director do?

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Old 09-19-2015, 07:10 PM   #525
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Big problem with this game is that when you call a play for a specific player using the playwheel (let's say SF), once the play is in motion and after the first pick or pass, it'll place whoever regardless of position in the assigned spot on the floor of how the play runs.

Not sure if I'm explaining this clearly but if you call a play for Durant for him to have the ball in the high post, you may have a PG posted up in the paint or a Center behind the 3-point line.

I've seen this multiple times.

It's like once the play is ran for a player, spots on the floor are predetermined but there is no logic that says bigs should be down low and wings should be up high.

I can't be the only one to notice this.
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Old 09-19-2015, 07:14 PM   #526
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Is there anyway to edit controls. Having to hold R1 to icon pass is horrible. Not intuitive at all. Also is there lead passing in this game?
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Old 09-19-2015, 07:24 PM   #527
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by ZoneBlitz
Out of curiosity, why are you sharing this information? Also, what does the creative director do?

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LOLOLOLOLOLOLOLOL


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Old 09-19-2015, 07:24 PM   #528
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by bigeastbumrush
Big problem with this game is that when you call a play for a specific player using the playwheel (let's say SF), once the play is in motion and after the first pick or pass, it'll place whoever regardless of position in the assigned spot on the floor of how the play runs.



Not sure if I'm explaining this clearly but if you call a play for Durant for him to have the ball in the high post, you may have a PG posted up in the paint or a Center behind the 3-point line.



I've seen this multiple times.



It's like once the play is ran for a player, spots on the floor are predetermined but there is no logic that says bigs should be down low and wings should be up high.



I can't be the only one to notice this.

Yeah I've noticed it. Reporting it now.


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