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NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Old 09-19-2015, 07:50 PM   #529
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Quote:
Originally Posted by CAMPBLACKMAMBA24
This is my experience as well. I have the retail copy and the midrange game doesn't exist. Same as last year imo. Either drive to the paint or 3's


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Yes, there are no catch and ahoot mid range / two point plays.

It is all drive and kick...three balls.
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Old 09-19-2015, 07:52 PM   #530
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by ChaseB
Daryl Morey is the new creative director on NBA Live.
The big problem is that every team in LIVE 16 , going on the demo, plays this way.

It is entirely paint shots and three balls.

Which means it will get old very, very fast unfortunately. There are no real team styles or variety no mid range game is a massive game killer.

Unless the day one patch fixes this.
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Old 09-19-2015, 08:04 PM   #531
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

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Originally Posted by ZoneBlitz
Out of curiosity, why are you sharing this information? Also, what does the creative director do?

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It was a joke. Daryl Morey is the GM of the Houston Rockets, and someone who has pushed very much for layups or 3s offense, and to eschew long-2s at all costs (unless you have a LaMarcus Aldridge or Dirk Nowitzki who is killer at them).

Quote:
Originally Posted by Walt Frazier
The big problem is that every team in LIVE 16 , going on the demo, plays this way.

It is entirely paint shots and three balls.

Which means it will get old very, very fast unfortunately. There are no real team styles or variety no mid range game is a massive game killer.

Unless the day one patch fixes this.
No argument from me.
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Old 09-19-2015, 08:08 PM   #532
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Anyone know how to change the camera in game? Trying to do the "zoom" trick


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Old 09-19-2015, 08:12 PM   #533
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Yeah, I'll say it out here, but today has been a pretty rough patch for the game and I. The Warriors were absolutely barreling through my defense. 12 minute quarters on Superstar, I was the Wolves.

They shot 8 first half mid range shots, which was ok, but the amount of times that they should have pulled up instead of dozing through the lane was unfortunate.

It was default sliders, so I'll mess around with them to see if I can help remedy the situation. Granted, not all playbooks are finalized, so hopefully that will help open up the midrange.
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Old 09-19-2015, 08:16 PM   #534
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

I've noticed that people spend a bit of time in the lobby if they don't know how to queue up.

As a visual aid... EA should 'highlight' the Host like every 10-15 seconds to remind the current 'Lobby Host' to start the game. (see below)

And if you just joined a new Lobby, for the first 10 seconds you should see this:

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Old 09-19-2015, 08:35 PM   #535
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

The countdown resetting when someone joins or leaves a lobby is annoying as sh*t, just start the game after 30secs if there is 2 on each side.

AFK players need to be kicked for inactivity.
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Old 09-19-2015, 09:05 PM   #536
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Re: NBA Live 16 Demo Available For Xbox One and PS4, Post Your Impressions

Quote:
Originally Posted by CAMPBLACKMAMBA24
This is my experience as well. I have the retail copy and the midrange game doesn't exist. Same as last year imo. Either drive to the paint or 3's


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Call me crazy but I think the sliders effect Mid Range shots for the CPU...

Once I'm 100% positive about this I'll provide my feedback in the slider thread....

It's kind of like all the weird animations inside the paint....some of those animations mainly layups become very rare the higher you tend to raise a certain slider.

The sliders effect animations and if I continue to see what i saw last night this mid range shot issue might just simply be the CPU defering to 3's and layups because the game programs them to think that way....

but we might be able to over ride the code with sliders....

For example they absolutely will not dunk the ball at all if you put Dunk Frequency down to 0
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