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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-11-2015, 03:32 PM   #1025
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by bakersville123
Thank you for the summary. But I'm confused. You say set the other coaches to CPU control but then say do not set anyone no autopilot? What do you mean? Thanks!

understand you point I will try to clarify.

In theory it seems the same to us. But to the game it isn´t.

If you go to league settings for all the 31 teams you are not going to control, you set all CPU Assistance Settings to ON so the AI will take care of all the player management, signing etc.

What you don´t have to do is to go to "user screen" as commissioner and select all teams with the option as "autopilot" because that will triggers the Drive goals back on. And i know this will be tempting because it´s faster than entering each owner and selecting CPU Settings ON.

It makes more sense now?


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Old 09-11-2015, 03:32 PM   #1026
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by jwelsh1
Ultimately, going without trades would increase realism a bit. But I do like to make them!

Armor has a suggestion for how to do trades via a random number generator. See his slider thread.

I usually make trades mainly year 1, and an obvious but painful workaround would be to have a separate 1 user franchise running where you could see what assets make the trades work, write them down, and then surrender the same ones in the 32 teamer.

Also, the default trade logic accepts literally any draft pick for players on the trade block, so these could still be made without worrying too much about cheating the system.


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I applaud everyone who is trying to make this work, but it's really disappointing. I'd give $500 for a good football game that worked. My time is more important to me than money. Can always make more money.

Hopefully someone at EA is taking notice of all these finds. On the surface it seems to be pretty easy fixes, of course they always tend to break something else when they try to fix something.

Who knows what the final product will even look like. That's why I'd hesitate to spend all your time trying to fix something that may just get changed in the end.
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Old 09-11-2015, 03:44 PM   #1027
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I'm so sorry to ask this, because I know, that the answer is somewhere in the thread. I've looked, but its somewhere in the 100+ pages.

What is the benefit of doing the 32 user controlled franchise? What bug does it remove?
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Old 09-11-2015, 03:50 PM   #1028
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Drive goals.


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Old 09-11-2015, 03:58 PM   #1029
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

One thing I didn't mention before that also adds to the problem when it comes to Drive Goals and how they give out Confidence is the fact that you can be rewarded for negative play. In the Texans game I lost 38-20 but all the players on my defense received confidence boost from drive goals that were "don't give up a passing touchdown" in which I gave up a rushing touchdown. And the other was "Force a 3 & Out" I gave up a 65-yard touchdown on the second play of the drive and my entire defense got a boost.
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Old 09-11-2015, 04:01 PM   #1030
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by DeuceDouglas
One thing I didn't mention before that also adds to the problem when it comes to Drive Goals and how they give out Confidence is the fact that you can be rewarded for negative play. In the Texans game I lost 38-20 but all the players on my defense received confidence boost from drive goals that were "don't give up a passing touchdown" in which I gave up a rushing touchdown. And the other was "Force a 3 & Out" I gave up a 65-yard touchdown on the second play of the drive and my entire defense got a boost.
That´s why drive goals make no sense at all. NONE.

they are just give it randomly. Drive gola is that X player make a tackle.. What???

This drive goal is that QB doesn´t have a Sack.... ok, he threw an interception and viola! 1+ confidence!

And to make things worst. Without drive goals, confidence work pretty good.

We have 150yds rushgin -1
my qb % was terrible -1
We loss a closed game -2

Make much more sense.
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Old 09-11-2015, 04:02 PM   #1031
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by picker19
Thanks for bringing this up. I assume this then means during the draft, there will be no trades, either, for teams to move up/down. This definitely stinks, but it's something I can live with if it means getting rid of the drive goals. That to me makes CMF unplayable versus having little to no trading.
That's correct, it leads to no draft day wheeling and dealing for picks. Kills some of the realism, but it's a work-around. Who knows, maybe tonight EA will surprise us with the roster and maybe ANOTHER tuning update that fixes everything so we don't have to do all this? I try to think positive.
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Old 09-11-2015, 04:24 PM   #1032
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by booker21
understand you point I will try to clarify.

In theory it seems the same to us. But to the game it isn´t.

If you go to league settings for all the 31 teams you are not going to control, you set all CPU Assistance Settings to ON so the AI will take care of all the player management, signing etc.

What you don´t have to do is to go to "user screen" as commissioner and select all teams with the option as "autopilot" because that will triggers the Drive goals back on. And i know this will be tempting because it´s faster than entering each owner and selecting CPU Settings ON.

It makes more sense now?


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So we want to create generic users to be coaches or owners with coach firing off to relieve the duties of being own for the CPU run teams? I’d think coach unless to allow the owner to still handle all FO decisions (pricing/marketing/etc). I’m still uncertain what might happen if a coach simply retires, I’d assume we’d need to reassign that user to whomever becomes the new coach.


Technically once past the coach hire/fire process (which we have turned off) couldn’t we turn autopilot on during the offseason to allow the cpu to draft or will it still recognize it as “next user selection”
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