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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-11-2015, 01:48 PM   #1001
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

It hasn't been released yet. There's still plenty of time.

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Old 09-11-2015, 01:50 PM   #1002
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by NJ2NC
Was the roster update pushed back? It says I already have the latest rosters in game and I double checked the roster it had and there were no cuts done. There's no information about the roster update anywhere else on the forums that I can find. Does anyone know what's going on with the roster update that was supposed to be released today?
I would like to know this as well. With the 32 team control fix I just need the new rosters to start up my CCM.
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Old 09-11-2015, 01:50 PM   #1003
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Rex Dickson said on Twitter "The week one roster is still scheduled for today. We should have it up this evening once we have final approval from QA"

There it is.... Tonight hopefully.
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Old 09-11-2015, 01:52 PM   #1004
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by booker21
Actually there is no need to keep researching. This is enough proof that confidence. Well actually drive goals are the problem. And to me it was implemented later in the game since the 32 method. Confidence is so much more balance and make sense. It doesn't reward you for silly things like getting 2 first downs. It does increase AND DECrEASE based on performance that make sense.

Also what I notice is that the confidence doesn't dynamically change in game. They do change for the next game.

My qb started with 63 confidence and even he threw a td. His confidence was still 63. Then after the next week he was awarded for that 1+ buy at the same time he was penalize for losing the game and other stuff. It's really really good. Why they add the drive goals why???? They are unbalancing the game.

If you want to play the game and plays like play now you don't have other option than do this. Is a must and the game plays awesome.


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Sorry if this seems rude. But what are you talking about? Can you explain in detail what you are doing to replicate your gameplay experience ?
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Old 09-11-2015, 01:53 PM   #1005
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by Phobia
This is one of the fastest moving threads I can remember in a long time. So with that said, its very hard to keep up with what is "known" and what is "speculated".
I think the only thing that is known is that in an off line CFM 32 team user controlled drive goals don't show up. We have video proof of that. Everything else is technically speculation although some of it a little bit more proveable than the rest.

Bottom line for me is once the roster is out i will test this out and see what I get.
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Old 09-11-2015, 01:53 PM   #1006
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by Phobia
This is one of the fastest moving threads I can remember in a long time. So with that said, its very hard to keep up with what is "known" and what is "speculated".
Yeah it would really help to have some specific threads on certain items at this point, IMO, since it is hard to keep up. You ask a question (or someone else) and it gets lost before anyone can answer it.
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Old 09-11-2015, 01:55 PM   #1007
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I've looked all over but the thread is moving too quick. What exactly is 32 team control resolving for offline CFMs?

I saw that the awareness issue for QBs can be resolved/mitigated by doing weekly progression, but can't seem to find an actual explanation of what 32 team control does.

Thanks in advance!


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Old 09-11-2015, 01:56 PM   #1008
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by Bull_Market
Sorry if this seems rude. But what are you talking about? Can you explain in detail what you are doing to replicate your gameplay experience ?
Go to the thread below. but the short version. playing 32 control offline CFM disables Drive goals.

Drive goals are making confidence unbalance so after 4 or 5 weeks you will have tons of confidence, it seems little but it affect gampleay in a big time.


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