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NBA 2K16 Gameplay Footage Leaked

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Old 09-10-2015, 01:03 AM   #225
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Re: NBA 2K16 Gameplay Footage Leaked

What I loved about the above gif is Mozgov's complete inability to keep Curry in front of him.

Hopefully the stickiness of the slow centers is gone.
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Old 09-10-2015, 01:30 AM   #226
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by Hot Kidd
What I loved about the above gif is Mozgov's complete inability to keep Curry in front of him.

Hopefully the stickiness of the slow centers is gone.


Also just the small animation Curry does when he puts his arm up almost to shrug him off as he dribbles around him. Nice little touch of realism.... little cosmetic animations, although I'll bet are a lot of work to put in, make ALL THE DIFFERENCE..... this is 2Ks trademark and I love it!
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Old 09-10-2015, 01:40 AM   #227
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by MarkWilliam
Also just the small animation Curry does when he puts his arm up almost to shrug him off as he dribbles around him. Nice little touch of realism.... little cosmetic animations, although I'll bet are a lot of work to put in, make ALL THE DIFFERENCE..... this is 2Ks trademark and I love it!
Yep I can see it now.

I think OG said somewhere that a lot of work went into how PG's rode the hips of bigs. Before it was either you blew by him, or got in a caught up animation.
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Old 09-10-2015, 01:55 AM   #228
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by Hot Kidd
Yep I can see it now.

I think OG said somewhere that a lot of work went into how PG's rode the hips of bigs. Before it was either you blew by him, or got in a caught up animation.


There was a good YT vid which Forever Versatile shared on Twitter from the Gamestop EXPO stating how the "caught up animations" are now essentially gone also. He mentions how you can break out of them at anytime now when you penetrate and get contact which is really exciting.


I think this mechanic would be great for Russell Westbrook users - you'd go around a screen and essentially get the big on your hip, pull up elbow and elevate for a Westbrook type jumper........ lovely.


I am picturing it, I just hope it's something we can replicate once we have it.....


Edit: The vid was shared by Forever Versatile, but it belonged to someone else. Can't quite recall the name unfortunately.

Last edited by MarkWilliam; 09-10-2015 at 02:03 AM.
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Old 09-10-2015, 07:13 AM   #229
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by strawberryshortcake
I really like the push from Mozgov on Bogut. The interior physicality is nicely done. Seriously looks good.

One thing I don't like about this gif is how Lebron just lets curry make that pass to green without even trying to intercept it.
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Old 09-10-2015, 08:49 AM   #230
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by lilteapot
One thing I don't like about this gif is how Lebron just lets curry make that pass to green without even trying to intercept it.
True that, but I'd wager that is on a low difficulty setting. I play on superstar and that gets picked by the CPU every time in 2K15
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Old 09-10-2015, 10:07 AM   #231
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by Hot Kidd
True that, but I'd wager that is on a low difficulty setting. I play on superstar and that gets picked by the CPU every time in 2K15
Actually, I really hope more of these passes are possible in this years game.

There's also a pass in this video made into the paint that would never have gotten through last year, because passing into the paint last year meant an automatic magnetized pass interception or deflection from the defense. It was totally unrealistic.

In this clip, passes like the one in this animation and the one I'm thinking about look natural. They shouldn't be automatic, but they shouldn't be automatically contested or lead to a turnover either. That's the way it was last year.

If the improvements to defense make it easier for defenders to contest and deny, then I would be more than happy to see an equal emphasis on allowing passes to get through that should get through, based on where the defenders attention is focused, the ability to swing the ball around and generate better passing lanes, and the use of angles and motion to create shots and opportunities to create that didn't exist in the game last year.
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Old 09-10-2015, 11:09 AM   #232
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by LorenzoDC
Actually, I really hope more of these passes are possible in this years game.

There's also a pass in this video made into the paint that would never have gotten through last year, because passing into the paint last year meant an automatic magnetized pass interception or deflection from the defense. It was totally unrealistic.

In this clip, passes like the one in this animation and the one I'm thinking about look natural. They shouldn't be automatic, but they shouldn't be automatically contested or lead to a turnover either. That's the way it was last year.

If the improvements to defense make it easier for defenders to contest and deny, then I would be more than happy to see an equal emphasis on allowing passes to get through that should get through, based on where the defenders attention is focused, the ability to swing the ball around and generate better passing lanes, and the use of angles and motion to create shots and opportunities to create that didn't exist in the game last year.
On top of this, as a bi-product the passes will get through, tough shots will be taken and the FG% should come down a bit to a more realistic sort of number hopefully. I would prefer more tough/missed shot attempts in traffic than more magnetized interceptions.

Out the box, I found 2K15 was always hovering around the 50-55% FG mark. I'd like to see it come down a bit to 45-50%.

The other likely outcome is contact on the inside shots taken and ultimately free throws. Which is also ideal.

But step 1, the ball needs to get through first.

One day I bet 2K will get to the point where a players peripheral vision is a rating and then they'll be implementing line of sight etc. then suddenly not everyone is picking off every pass with eyes in the back of their heads.

Side note: I actually thought OGs concept of the red marker seeing double teams coming was brilliant and innovative. I wonder if this would work on the other side of the ball, highlighting who players can see team mates/passing lanes (i.e; court vision) - suddenly passers like LeBron, CP3 etc. have more of an ability to get balls through to team mates etc. as opposed to weaker passers/players with less court vision.

Anyway, I digress.....

Last edited by MarkWilliam; 09-10-2015 at 11:19 AM.
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