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NBA 2K16 Gameplay Footage Leaked

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Old 09-09-2015, 11:34 AM   #209
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by lilteapot
IDK guys. The player movement looks...weird and unnatural to me. Looks like Live.

Also, player slides at 2:20.
I do disagree..but you'll get used to it once you start playing. It's going to be a fun game to play, because both offense and defense are balance so any slightly animation you see will not be so noticeable. look at 2k15 we saw strange animations happening but we still played the game and loved it.

It's all about the DEFENDING..stopping exploiting, plus the movement's looks solid to me.
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Old 09-09-2015, 11:34 AM   #210
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by TheDuggler
What's with the completely frozen and static crowd? Some crowd members even appear to be stuck in mid animation
Can you point out the time marks of when the crowd are stuck in mid animation?

I know that certain video games may have their crowd continually moving their body and arms, or jumping up and down. But that doesn't necessary represent the behavior of a real crowd. Often real crowds actually look dull and boring. The people simply sit in the stands, sits tight and simply watches the action with their eyes or a turn of their heads. Only on exciting plays do they get a little bit more animated. I don't like it when sports companies tries to spice up the crowd artificially.
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Old 09-09-2015, 11:37 AM   #211
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Re: New Gameplay Footage from Nba 2k16

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Originally Posted by Sundown
Well I don't know if it was abandoning the offense as Lebron posting was pretty much the Cav's offense in that series regardless of who he matched up with.
I'm saying they didn't run their freelance like they did on other possessions. They didn't even try to. LeBron saw he had a mismatch and everyone just let him do his thing.
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Old 09-09-2015, 11:39 AM   #212
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by strawberryshortcake
Can you point out the time marks of when the crowd are stuck in mid animation?

I know that certain video games may have their crowd continually moving their body and arms, or jumping up and down. But that doesn't necessary represent the behavior of a real crowd. Often real crowds actually look dull and boring. The people simply sit in the stands, sits tight and simply watches the action with their eyes or a turn of their heads. Only on exciting plays do they get a little bit more animated. I don't like it when sports companies tries to spice up the crowd artificially.
This is true, I watched it again and they seem to react when GS hits some shots but then they go back into having their hands folded on their laps not moving at all.

I guess it is only first quarter footage, not sure if playoff atmosphere is applied to this game either
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Old 09-09-2015, 12:27 PM   #213
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by drewwright
Seems like player movement is a bit too fast? Or is that just me?
I normally always slow down player speed and game speed as soon as I get the game. That way quickness of specific players is more noticeable.
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Old 09-09-2015, 01:02 PM   #214
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Re: NBA 2K16 Gameplay Footage Leaked

Surprised there aren't more comments on AI Kyrie's cross...that didn't look like a signature size up...

That was the A.I actually making dribbling movies
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Old 09-09-2015, 01:11 PM   #215
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Re: NBA 2K16 Gameplay Footage Leaked

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Originally Posted by The 24th Letter
Surprised there aren't more comments on AI Kyrie's cross...that didn't look like a signature size up...

That was the A.I actually making dribbling movies


Yea I peeped it, and yea it didn't look signature but still looked good, looked like a move the user would do, would have been nice to see some signature size ups with Curry and Kyrie though to at least see how effective they are at getting space against the defense.
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Old 09-09-2015, 02:43 PM   #216
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Re: NBA 2K16 Gameplay Footage Leaked

After watching the HD video I'm pretty impressed. Usually with these videos there isn't much to take away because the user tends to be inexperienced. I'd probably have problems as well considering the controls have changed and I'm so used to how they are in 2k15.

I do like the ball physics and how the ball bounces off the rim. Player movement does seem smother. Also the body scans do make the players more unique and identifiable. The switching on defense is better too.

The scoreboard can still be changed because I would imagine it is one of the easiest things to change in the game.

I will say that I'm still not convinced zig-zag cheese doesn't exist. I'd imagine that people at the gamestop managers conference (the people saying it was eliminated) were playing the same demo and playing against the cpu. The cpu has better a reaction time than a person (simply because it knows what you're doing when you do it) so it is able to defend zig-zag cheese better than your average user. Zig-zag cheese stems from the defender occasionally having a slight delay when changing direction, which makes keeping up with your man difficult at times. This can be seen around the 5:03 mark when Curry (with the ball) simply changes direction and Irving gets "stuck" for a split second, freeing Curry. This forces Irving to have to sprint back to Curry to recover. It's very subtle since the user isn't really trying to do it.

I'll hold my breath on the zig-zag cheese being gone when I see a user vs user video and someone actively trying it.
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