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NBA 2K16 Gameplay Blog With Da_Czar

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Old 09-06-2015, 04:41 PM   #241
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by BluFu
(Czar correct me if I'm wrong here) but i remember them saying the ACE can adjust to what type of personnel is on the floor. So if the strength of the lineup is shooting, the AI will look for shooters. Or if it's posting up, then the AI will look to feed the post.
If I understand correctly, what will happen on a possession by possession basis is the AI will run dynamic decision points to identify scorers and scoring opportunities in the way it runs plays or runs through freelance branches.

However, that will happen in the context of the Clippers' hard coded freelance settings. Czar has selected a main and maybe a couple of alternate freelance settings for the team and those will be the ones they run. So you won't see them, for example, looking at those bigs and thinking, "hey they're good passers!" and then running triangle.

Now, it's possible that in MyGM/MyLeague the teams may look for certain kinds of players via trade, free agency and draft who best fit their preferred systems. That's what Leftos says anyway. So maybe the team in future years won't find themselves with personnel that really badly fit their intended play style. At least, they'll be trying to acquire players who fit the current Clippers' mold and style. So maybe the problem won't be that big.

We just won't see a change of offensive philosophy for teams over time, which would be ideal with coaching and personnel changes.

If you assume control a team (say, 30 team control), you can make it run what you want on the court if you play as the team, of course. You can also set its playbooks and choose plays to run. But if you choose triangle plays for the clippers the AI won't maybe run them much when operating as the CPU, and the plays won't fit the default spacing and movement of the players if the play does get called. So it really won't quite fit.
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Old 09-06-2015, 04:53 PM   #242
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Re: NBA 2K16 Gameplay Blog With Da_Czar

I'm still curious if we can set freelance offense during a timeout? We could not before and it took 5-6 seconds to do as you had harassing defender on you which was annoying. On top of that it took a possession before it kicked in (czar gave me heads up on that before I even knew so I know he was aware of it) so was that fixed this year?
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Old 09-06-2015, 05:36 PM   #243
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Boilerbuzz
The world's most popular game has a steep learning curve. They call it chess. I'm MORE than fine with this game getting more and more challenging for the RIGHT reasons. I'm sure most of the OS crowd would agree and I even think Lil' Billy would agree too.
Yea my statement wasn't one saying the game is too deep. I didn't play basketball in HS due to focusing on baseball (that was the sport I had a chance to make a living with).

I absolutely love playing basketball but it's never been in a structured environment where I had to learn offensive systems.

I just see everybody praising it and I sit here wondering if I'm the only person on OS who doesn't have a working knowledge of all the systems described in Da_Czar's blog.

I'm excited to get into practice and watch some YouTube videos from the guys on OS who talk about real basketball.
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Old 09-06-2015, 09:00 PM   #244
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by City_foxx
Can we use practice play mode for our freelance? Be nice to cut the time spent on defense out of scrimmages if we go in there to strictly look at offense

It took everything I had just to get the mode back in it's curent form. My goal was just get it in and working and push to expand it in the future. Would be a great thread to see what you guys want from this mode in the future.
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Old 09-06-2015, 09:01 PM   #245
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by RocketTMac1
Love what I read and what I'm listening to on the SimHangout. Sounds like the struggle will be real this year with my Hornets in the actual league and in MyLeague lol.

You going to have your work cut out for you. LOL
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Old 09-06-2015, 09:11 PM   #246
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by eko718
Hey Czar, is there a split pick and roll/ split double team animation?

No. You can manually manuver but no explicit gameplay mechanic. We need to do that right or it's an exploit waiting to happen.
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Old 09-06-2015, 09:12 PM   #247
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by whatitisinsports
Much respect to you Czar and it has been an enjoyable ride watching your videos and all you've done for the 2k community. Appreciate it all through the years. If you can answer this one question for me. Do all these changes translate to my career mode? The last couple of games, mycareer plays completely different than any other mode. It just wasn't an enjoyable mode due to how the A.I. teammates and the A.I. opponents played the game.

Yes all changes apply to my career mode.
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Old 09-06-2015, 09:18 PM   #248
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by tsbmolina
Da_Czar why doesn't 2K publish a strategy guide for this deep game of basketball?

RIght now we put every single ounce of energy into making the game. I would love to include more teaching etc even inside the game but every decision we make to do something means by default we are deciding NOT to do something else.

Maybe in future when more of the fundamentals are locked down but for now every available moment is put into improving and testing the product.

Also this is my personal response I don't know what the "official" response to his actually is. LOL.
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