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NBA 2K16 Gameplay Blog With Da_Czar

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Old 09-06-2015, 10:13 AM   #185
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
 
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by MarkWilliam
Blogs with small snippets of gameplay (ESPECIALLY with broadcast cam!!!) beats the HELL out of leaked phone vids..... haha! (Obviously).....

Seeing the game for the first time in small snippets of how it SHOULD be played is a nice change.....

It's great.

I am just curious, if I start a season with the Bulls and say, they fire their coach and their whole system changes, I know the game will update that progressively. But will it only be for NBA Today (quick games) or will my SEASON update (mid-season)? Or will I have to scrap my season and start again?

P.S: Nets court colour looks TERRIFIC!
Unfortunately we do not currently have a solution to this Mark. . That is obviously the issue when you start updating things along with the season.

The other part of that is what about the guy who simmed 2 years in future by the time that coach was fired.

Yea we have to put all the big brain boov's on that one.
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Old 09-06-2015, 10:22 AM   #186
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by rafaelpaolo84
Has anyone read or heard if practice plays will be available inside MyLeague, so I can practice with my personnel?
I don't think so. This is something you want to make sure you let Leftos and that team know you want access to inside of that mode. MyLeague has scrimmage and freestyle.
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Old 09-06-2015, 10:29 AM   #187
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Da_Czar
I love playing vs the AI so as long as I am here you can expect improvements in this area every year. My goal is to one day have those guys are prefer to play vs humans actually enjoy going head up with the AI.

It's going to take a lot of work but that is the game I want to play. LOL.
Ironically, they will still wan't to play only humans, because the A.I. is going to be too good for them and will make them look foolish. They're going to just play Users who chuck, don't guard, and don't adjust.
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Old 09-06-2015, 10:31 AM   #188
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Bremser_Rules
My question is, will this new tech carry over to next gen so some of this groundwork is established right away? I know we are a few years yet but it seems like games somewhat start over when next gen arrives.
You don't have 2k16 without building on the work of both 2k14 and 2k15, that process is how you build depth.

When we build the now current gen we built it on a new engine as our users requested. 2k14 next gen was a brand new game.

Where as 2k13 on previous gen was, similar to 2k16 built or iterated upon several years of development. You can't both build from scratch and also include every improvement made over the course of an entire generation.

So to answer you question, it depends, plus who knows when that will be and what advancements will be made by then.

If you have a historical eye and remember the transition from gen 2 to gen 3 regarding the 2k series, it makes a lot of sense.
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Old 09-06-2015, 10:33 AM   #189
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Re: NBA 2K16 Gameplay Blog with Da_Czar

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Originally Posted by Da_Czar
We always TRY to design so that you don't need to understand it to benefit from it. In general your teammates should help you out more without you needing to do everything.

So as we add more granular stuff for the advanced guys we then try to use those tools to make the game simpler for those who may not be steeped in hoop knowledge.

One of the things about those freelances is you never "have" to run them correctly. Just kind of do your think and they attempt to work around you within a particular system.

However the more you actually know about them the easier it is to trigger things and you can start anticipating what your teams next move will be without taking time to call a play.
You know the saying "simple is the hardest" thank you man!
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Old 09-06-2015, 10:35 AM   #190
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by GSWarriors9
So Czar, does this mean we'll see the Warriors run this weave set that they ran a lot last season?

https://www.youtube.com/watch?v=qPWKBSko5uM
I believe I answered this on youtube but in case your not the same person... Yes, not as a part of their freelance however but it is in their playbooks.

Of course ours is hyper realistic because I give you options for if you miss a hand-off where as they almost always run their to the final screen.

IIRC they have 2 variations of the weave not sure if we included both. I think another team runs the other one. You have to forgive me there is so much play/ freelance content in this game that is is hard to remember each set on command.
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Old 09-06-2015, 10:40 AM   #191
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Da_Czar
Still, I know you guys want to be able to assign this stuff. This year unfortunately I couldn't give up the engineer time I would have needed to do that. It's not a simple adjustment and involves a few diff area's.

I hope to get that in soon. Right now ACE handles the distribution and going along with that.

Currently the ACE game-plans are assigned to teams and not coaches. I know that is not ideal but it's just one of those time and resources things.

So how it works is that I give ACE a selection of the freelances that a particular team should run. And he will switch between them when appropriate as part of the game plan.

As a user you can manually switch to any of them at any time and the switch unlike last year should happen pretty quickly.

There are times when you have to make a pass or two first but most times It happens immediately.
Czar,

Thanks this was tied to the question I asked in the Simnation hangout about what happens when coaches get fired haha because I wanted to basically copy certain coaches strategy. I was either going to move them to my team or copy what they are doing.
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Old 09-06-2015, 10:51 AM   #192
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Re: NBA 2K16 Gameplay Blog With Da_Czar

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Originally Posted by Toaster
So Czar if I understand correctly, teams will utilize the "Walk up the court" animations to force their preferred pace and allow lumbering bigs to join the offense without having to sprint like crazy every possession? Can I expect 90's east teams or the grizzlies for example to try and slow the game to a grind?
That would be awesome!

Seems like you really went ham this year, and I particularly appreciate the effort you go to in explaining the way you address the issues from a more technical point of view.

Bravo! we have really come a long looong way
We have a specific tempo setting called walk it up that is used in ACE. Slower teams use this to try and play to their tempo. They don't always literally walk up the floor but they do play at a reduced tempo. Of course this adjusts if they get behind.

Or some teams second unit plays faster then their first unit. Etc.

We tried to make tempo more apparent through the actual play style. I still think there is more ground to cover with it but it is better than it has ever been.

Just remember ACE adapts per possession so you may not seem them play slow every possession of every game.
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