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NBA 2K16 Gameplay Blog With Mike Wang

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Old 09-02-2015, 06:39 PM   #113
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by ChaseB
Ewwwww. I actually feel like layup strips are already sort of overpowered, especially on breakaways. I feel like winning the war at the point of attack is what you should be trying to do -- and where the improvements should be made first -- as once you get past someone reaching back in for a strip is such a high-risk, low-reward play much of the time.
I feel where you are coming from Chase, but I don't agree.

Are they over powered? Yes. Should it be a fail safe to prevent drives, no but you should be rewarded some what for playing help defense with a good theif.

I don't ever reach back and steal, what I do, (mostly on fast breaks) is run by and swipe, sometimes i get it, sometimes it knocks off their leg, some times it's a foul. That's real life.

What would make it more balanced is, if the offensive player had some way to "protect" the ball while driving, kind of how you can hold down triangle in madden (maybe holding down the layup button does a "protect" type move with a higher chance of missing or something, while tapping it leaves you exposed)

In any event, I think it is very realistic all things considered. Especially because I play this way in real life. I also usually, in real life get a lot of strips when people leave the ball exposed going up for their jumpers. I don't think they should tone it down maybe just add offensive mechanics to help balance it.
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Old 09-02-2015, 07:09 PM   #114
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Re: NBA 2K16 Gameplay Blog with Mike Wang

This will be the best 2K without a doubt barring injuries. Giving so much that has been asked for all in one game, most games even if they were gonna give this stuff would just put in a couple of things per game.
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Old 09-02-2015, 07:21 PM   #115
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The only complaint i got is that 2k decided to drop this atom bomb the weekend of my wedding anniversary!! Gotta keep the priorities in order and make sure the Mrs is taken care of. BUT AS SOON AS WE GET BACK SONNNN!!!
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Old 09-02-2015, 07:23 PM   #116
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Wow almost everything I've been complaining about for years now is pretty much taken care of gameplay wise. Right now it's all about the execution.

The only thing I'm still concerned about is shooting off the dribble. which only happened in 2k15 where while dribbling the animation switch to a shot was so stale and off time that it ruined almost the entire shooting experience for me.

You'll come of a pick and be wide open, hoping to go smoothly into a jumpshot, your player would just stop, turn, and his standing jumpshot animation would run. takes too much time.
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Old 09-02-2015, 07:29 PM   #117
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by reptilexcq
If what Mike said is true....that this is the best hoop game they ever created...then i might have to start preorder now. But i want to hear about online single match. ..thats where i spend most of my time. I want to hear about the lag issue.
Regarding "Lag Issue"

I have never played an online 2k match nor any other game online with the exception of Street Fighter 4 and only a handful in MLB the Show 09.

2k developers and whoever is in charge of 2k network/servers can talk about online lag issues and what they have done to rectify it all they want, but real world experience will require thousands to millions of NBA 2k gamers to be online at once. I don't believe even team 2k will know how stable the online experience will be until NBA2k16 drops.

I would figure 2k network/server issues have been problematic for a long long time based on forum message boards. Even though I don't play online, for the sake of those that do, I wish 2k would do some type of investigation on dedicated multiplayer games to determine which ones has the most stable servers and joyous gamers and simply "buy" those necessary equipment considering all the money NBA2k brings in annually.

That's it. I have nothing more to add. If anyone working in IT knows anything about network/server issue, your expertise is appreciative. For the sake of NBA2k online gamers, hopefully your wish is granted this year with stability.
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Old 09-02-2015, 07:30 PM   #118
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Just can't seem to get excited this year. I was pumped for everything last year and was let down big time. I'm taking a wait and see approach.
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Old 09-02-2015, 07:36 PM   #119
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Re: NBA 2K16 Gameplay Blog with Mike Wang

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Originally Posted by twogotwingz3
that's their fault tho..not 2k's...that's why youre not supposed to leave your feet lol

I am very glad it's back in. I just hope it doesn't get called every time someone jumps in the air. Would be cool if you jumped and noticed you've made a mistake and try to avoid it. Or simply sometimes it doesn't get called.
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Old 09-02-2015, 07:47 PM   #120
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Don't want to be a Debby Downer, but every yr it seems like we get these blogs how the game such a huge change, when in reality can hardly tell the difference. So I'll wait until I play it before I praise them. And still waiting on them to fix the bad servers the past ten years.
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